Module: wine Branch: master Commit: 473e914c29ee1196f4f7ab024acb3f61d2f843c3 URL: http://source.winehq.org/git/wine.git/?a=commit;h=473e914c29ee1196f4f7ab024a...
Author: H. Verbeet hverbeet@gmail.com Date: Thu Jun 7 18:57:15 2007 +0200
wined3d: Turn off filtering for FBO attachments, update the texture's states array.
---
dlls/wined3d/device.c | 28 ++++++++++++++++++++++++++-- 1 files changed, 26 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 769e188..3ede720 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -5169,6 +5169,7 @@ static void bind_fbo(IWineD3DDevice *iface, GLenum target, GLuint *fbo) {
static void attach_surface_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, DWORD idx, IWineD3DSurface *surface) { const IWineD3DSurfaceImpl *surface_impl = (IWineD3DSurfaceImpl *)surface; + IWineD3DBaseTextureImpl *texture_impl; GLenum texttarget, target; GLint old_binding;
@@ -5178,10 +5179,21 @@ static void attach_surface_fbo(IWineD3DDeviceImpl *This, GLenum fbo_target, DWOR
IWineD3DSurface_PreLoad(surface);
- glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glBindTexture(target, old_binding);
+ /* Update base texture states array */ + if (SUCCEEDED(IWineD3DSurface_GetContainer(surface, &IID_IWineD3DBaseTexture, (void **)&texture_impl))) { + texture_impl->baseTexture.states[WINED3DTEXSTA_MINFILTER] = WINED3DTEXF_POINT; + texture_impl->baseTexture.states[WINED3DTEXSTA_MAGFILTER] = WINED3DTEXF_POINT; + if (texture_impl->baseTexture.bindCount) { + IWineD3DDeviceImpl_MarkStateDirty(This, STATE_SAMPLER(texture_impl->baseTexture.sampler)); + } + + IWineD3DBaseTexture_Release((IWineD3DBaseTexture *)texture_impl); + } + GL_EXTCALL(glFramebufferTexture2DEXT(fbo_target, GL_COLOR_ATTACHMENT0_EXT + idx, texttarget, surface_impl->glDescription.textureName, 0));
checkGLcall("attach_surface_fbo"); @@ -5393,6 +5405,7 @@ static void set_depth_stencil_fbo(IWineD3DDevice *iface, IWineD3DSurface *depth_ GL_EXTCALL(glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depth_stencil_impl->current_renderbuffer->id)); checkGLcall("glFramebufferRenderbufferEXT()"); } else { + IWineD3DBaseTextureImpl *texture_impl; GLenum texttarget, target; GLint old_binding = 0;
@@ -5407,6 +5420,17 @@ static void set_depth_stencil_fbo(IWineD3DDevice *iface, IWineD3DSurface *depth_ glTexParameteri(target, GL_DEPTH_TEXTURE_MODE_ARB, GL_LUMINANCE); glBindTexture(target, old_binding);
+ /* Update base texture states array */ + if (SUCCEEDED(IWineD3DSurface_GetContainer(depth_stencil, &IID_IWineD3DBaseTexture, (void **)&texture_impl))) { + texture_impl->baseTexture.states[WINED3DTEXSTA_MINFILTER] = WINED3DTEXF_POINT; + texture_impl->baseTexture.states[WINED3DTEXSTA_MAGFILTER] = WINED3DTEXF_POINT; + if (texture_impl->baseTexture.bindCount) { + IWineD3DDeviceImpl_MarkStateDirty(This, STATE_SAMPLER(texture_impl->baseTexture.sampler)); + } + + IWineD3DBaseTexture_Release((IWineD3DBaseTexture *)texture_impl); + } + GL_EXTCALL(glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, texttarget, depth_stencil_impl->glDescription.textureName, 0)); checkGLcall("glFramebufferTexture2DEXT()"); }