Module: wine Branch: master Commit: 71b46689bcb38de2cec952ebe0c45b868a714219 URL: http://source.winehq.org/git/wine.git/?a=commit;h=71b46689bcb38de2cec952ebe0...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Jan 26 19:45:04 2011 +0100
d3d8/tests: Add a test for the NULL format.
---
dlls/d3d8/tests/surface.c | 78 +++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 78 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d8/tests/surface.c b/dlls/d3d8/tests/surface.c index f75c15b..c3890d6 100644 --- a/dlls/d3d8/tests/surface.c +++ b/dlls/d3d8/tests/surface.c @@ -56,6 +56,8 @@ static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle) present_parameters.hDeviceWindow = create_window(); present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; present_parameters.BackBufferFormat = d3ddm.Format; + present_parameters.EnableAutoDepthStencil = TRUE; + present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); @@ -334,6 +336,81 @@ static void test_surface_dimensions(IDirect3DDevice8 *device) if (SUCCEEDED(hr)) IDirect3DSurface8_Release(surface); }
+static void test_surface_format_null(IDirect3DDevice8 *device) +{ + static const D3DFORMAT D3DFMT_NULL = MAKEFOURCC('N','U','L','L'); + IDirect3DTexture8 *texture; + IDirect3DSurface8 *surface; + IDirect3DSurface8 *rt, *ds; + D3DLOCKED_RECT locked_rect; + D3DSURFACE_DESC desc; + IDirect3D8 *d3d; + HRESULT hr; + + IDirect3DDevice8_GetDirect3D(device, &d3d); + + hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, + D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_NULL); + if (hr != D3D_OK) + { + skip("No D3DFMT_NULL support, skipping test.\n"); + IDirect3D8_Release(d3d); + return; + } + + hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, + D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, D3DFMT_NULL); + ok(hr == D3D_OK, "D3DFMT_NULL should be supported for render target textures, hr %#x.\n", hr); + + hr = IDirect3D8_CheckDepthStencilMatch(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, + D3DFMT_NULL, D3DFMT_D24S8); + ok(SUCCEEDED(hr), "Depth stencil match failed for D3DFMT_NULL, hr %#x.\n", hr); + + IDirect3D8_Release(d3d); + + hr = IDirect3DDevice8_CreateRenderTarget(device, 128, 128, D3DFMT_NULL, + D3DMULTISAMPLE_NONE, TRUE, &surface); + ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr); + + hr = IDirect3DDevice8_GetRenderTarget(device, &rt); + ok(SUCCEEDED(hr), "Failed to get original render target, hr %#x.\n", hr); + + hr = IDirect3DDevice8_GetDepthStencilSurface(device, &ds); + ok(SUCCEEDED(hr), "Failed to get original depth/stencil, hr %#x.\n", hr); + + hr = IDirect3DDevice8_SetRenderTarget(device, surface, NULL); + ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); + + hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0); + ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr); + + hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds); + ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); + + IDirect3DSurface8_Release(rt); + IDirect3DSurface8_Release(ds); + + hr = IDirect3DSurface8_GetDesc(surface, &desc); + ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); + ok(desc.Width == 128, "Expected width 128, got %u.\n", desc.Width); + ok(desc.Height == 128, "Expected height 128, got %u.\n", desc.Height); + + hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0); + ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); + ok(locked_rect.Pitch, "Expected non-zero pitch, got %u.\n", locked_rect.Pitch); + ok(!!locked_rect.pBits, "Expected non-NULL pBits, got %p.\n", locked_rect.pBits); + + hr = IDirect3DSurface8_UnlockRect(surface); + ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); + + IDirect3DSurface8_Release(surface); + + hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 0, D3DUSAGE_RENDERTARGET, + D3DFMT_NULL, D3DPOOL_DEFAULT, &texture); + ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr); + IDirect3DTexture8_Release(texture); +} + START_TEST(surface) { HMODULE d3d8_handle; @@ -355,6 +432,7 @@ START_TEST(surface) test_lockrect_invalid(device_ptr); test_private_data(device_ptr); test_surface_dimensions(device_ptr); + test_surface_format_null(device_ptr);
refcount = IDirect3DDevice8_Release(device_ptr); ok(!refcount, "Device has %u references left\n", refcount);