Module: wine Branch: master Commit: e0434bce9090b7064b2fd4d301bdf18de6bf2158 URL: https://source.winehq.org/git/wine.git/?a=commit;h=e0434bce9090b7064b2fd4d30...
Author: Stefan Dösinger stefan@codeweavers.com Date: Mon Jan 10 11:00:47 2022 +0300
d3d8/tests: Reduce precision in test_filling_convention.
Signed-off-by: Stefan Dösinger stefan@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d8/tests/visual.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index 29baf07398c..3c61426e17f 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -11330,8 +11330,10 @@ static void test_filling_convention(void) };
/* This test data follows the examples in MSDN's - * "Rasterization Rules (Direct3D 9)" article. */ - static const float eps = 1.0f / 512.0f; + * "Rasterization Rules (Direct3D 9)" article. + * + * See the d3d9 test for a comment about the eps value. */ + static const float eps = 1.0f / 64.0f; const struct { struct vec3 position;