Module: wine Branch: master Commit: 09bf88092d0748ceac355098a942b01b267e8773 URL: https://source.winehq.org/git/wine.git/?a=commit;h=09bf88092d0748ceac355098a...
Author: Ken Thomases ken@codeweavers.com Date: Mon May 14 13:32:29 2018 -0500
winemac: Transform the process to a GUI app on an attempt to change the display mode.
It had only been done when a window is shown. Some games change the display mode before showing their first window. Following Mac conventions, the Mac driver does not apply display mode changes when it's not the active GUI app. If such a game were to change the mode and then query display-mode-related info, it would get info for the original mode, not the requested mode.
Signed-off-by: Ken Thomases ken@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/winemac.drv/cocoa_app.m | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/dlls/winemac.drv/cocoa_app.m b/dlls/winemac.drv/cocoa_app.m index 46176f7..239c11f 100644 --- a/dlls/winemac.drv/cocoa_app.m +++ b/dlls/winemac.drv/cocoa_app.m @@ -843,7 +843,6 @@ static NSString* WineLocalizedString(unsigned int stringID) } else { - BOOL active = [NSApp isActive]; CGDisplayModeRef currentMode; NSArray* modes;
@@ -866,6 +865,10 @@ static NSString* WineLocalizedString(unsigned int stringID) if (!modes.count) return FALSE;
+ [self transformProcessToForeground]; + + BOOL active = [NSApp isActive]; + if ([originalDisplayModes count] || displaysCapturedForFullscreen || !active || CGCaptureAllDisplays() == CGDisplayNoErr) {