Module: wine Branch: master Commit: a1762ba8a46eca5c7ef1e6a509cdc39fbbb44f2c URL: http://source.winehq.org/git/wine.git/?a=commit;h=a1762ba8a46eca5c7ef1e6a509...
Author: Stefan Dösinger stefan@codeweavers.com Date: Fri Dec 13 12:30:12 2013 +0100
wined3d: Don't check for render target usage in wined3d_surface_set_mem.
Ddraw and d3d9 already take care of this.
---
dlls/wined3d/surface.c | 7 ------- 1 files changed, 0 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 8c40516..f18bab1 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2611,13 +2611,6 @@ HRESULT CDECL wined3d_surface_set_mem(struct wined3d_surface *surface, void *mem return WINED3DERR_INVALIDCALL; }
- /* Render targets depend on their hdc, and we can't create an hdc on a user pointer. */ - if (surface->resource.usage & WINED3DUSAGE_RENDERTARGET) - { - ERR("Not supported on render targets.\n"); - return WINED3DERR_INVALIDCALL; - } - if (mem && mem != surface->resource.allocatedMemory) { /* Do I have to copy the old surface content? */