Module: wine Branch: master Commit: 6ec741e766629c38287dd5c25e15f92a6118cc00 URL: http://source.winehq.org/git/wine.git/?a=commit;h=6ec741e766629c38287dd5c25e...
Author: Stefan Dösinger stefan@codeweavers.com Date: Thu Dec 11 14:16:25 2008 +0100
wined3d: Set up the shaders when delaying fixed func applying.
---
dlls/wined3d/arb_program_shader.c | 2 ++ 1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index e64cd0e..6fda3ef 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -2903,6 +2903,8 @@ static void fragment_prog_arbfp(DWORD state, IWineD3DStateBlockImpl *stateblock, } state_texfactor_arbfp(STATE_RENDER(WINED3DRS_TEXTUREFACTOR), stateblock, context); state_arb_specularenable(STATE_RENDER(WINED3DRS_SPECULARENABLE), stateblock, context); + } else if(use_pshader && !isStateDirty(context, device->StateTable[STATE_VSHADER].representative)) { + device->shader_backend->shader_select((IWineD3DDevice *)stateblock->wineD3DDevice, use_pshader, use_vshader); } return; }