Module: wine Branch: refs/heads/master Commit: 6b5d07639485d6c2d869c1f84ca69756c84f9cc0 URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=6b5d07639485d6c2d869c1f8...
Author: Ivan Gyurdiev ivg2@cornell.edu Date: Wed May 17 01:55:32 2006 -0400
wined3d: DEFI takes 5 parameters.
According the spec and the Painkiller log, DEFI has 5 parameters on vertex shaders.
---
dlls/wined3d/vertexshader.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c index 7325032..9475412 100644 --- a/dlls/wined3d/vertexshader.c +++ b/dlls/wined3d/vertexshader.c @@ -456,7 +456,7 @@ void vshader_defb(WINED3DSHADERVECTOR* d FIXME(" : Stub\n"); }
-void vshader_defi(WINED3DSHADERVECTOR* d) { +void vshader_defi(WINED3DSHADERVECTOR* d, WINED3DSHADERVECTOR* s0, WINED3DSHADERVECTOR* s1, WINED3DSHADERVECTOR* s2, WINED3DSHADERVECTOR* s3) { FIXME(" : Stub\n"); }
@@ -539,7 +539,7 @@ CONST SHADER_OPCODE IWineD3DVertexShader /* Constant definitions */ {D3DSIO_DEF, "def", NULL, 5, vshader_def, vshader_hw_def, NULL, 0, 0}, {D3DSIO_DEFB, "defb", GLNAME_REQUIRE_GLSL, 2, vshader_defb, NULL, NULL, 0, 0}, - {D3DSIO_DEFI, "defi", GLNAME_REQUIRE_GLSL, 2, vshader_defi, NULL, NULL, 0, 0}, + {D3DSIO_DEFI, "defi", GLNAME_REQUIRE_GLSL, 5, vshader_defi, NULL, NULL, 0, 0},
/* Flow control - requires GLSL or software shaders */ {D3DSIO_REP , "rep", GLNAME_REQUIRE_GLSL, 1, vshader_rep, NULL, NULL, 0, 0},