Module: wine Branch: master Commit: 35a8bf0e1e9966596eb0fbb15cd61c3cd44479bc URL: http://source.winehq.org/git/wine.git/?a=commit;h=35a8bf0e1e9966596eb0fbb15c...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Aug 30 08:42:44 2013 +0200
wined3d: Move the buffer flags to buffer.c.
---
dlls/wined3d/buffer.c | 8 ++++++++ dlls/wined3d/wined3d_private.h | 8 -------- 2 files changed, 8 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index ba54e93..921111c 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -29,6 +29,14 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
+#define WINED3D_BUFFER_HASDESC 0x01 /* A vertex description has been found. */ +#define WINED3D_BUFFER_CREATEBO 0x02 /* Create a buffer object for this buffer. */ +#define WINED3D_BUFFER_DOUBLEBUFFER 0x04 /* Keep both a buffer object and a system memory copy for this buffer. */ +#define WINED3D_BUFFER_FLUSH 0x08 /* Manual unmap flushing. */ +#define WINED3D_BUFFER_DISCARD 0x10 /* A DISCARD lock has occurred since the last preload. */ +#define WINED3D_BUFFER_NOSYNC 0x20 /* All locks since the last preload had NOOVERWRITE set. */ +#define WINED3D_BUFFER_APPLESYNC 0x40 /* Using sync as in GL_APPLE_flush_buffer_range. */ + #define VB_MAXDECLCHANGES 100 /* After that number of decl changes we stop converting */ #define VB_RESETDECLCHANGE 1000 /* Reset the decl changecount after that number of draws */ #define VB_MAXFULLCONVERSIONS 5 /* Number of full conversions before we stop converting */ diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 17c0a0a..05a6250 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2491,14 +2491,6 @@ struct wined3d_map_range UINT size; };
-#define WINED3D_BUFFER_HASDESC 0x01 /* A vertex description has been found. */ -#define WINED3D_BUFFER_CREATEBO 0x02 /* Create a buffer object for this buffer. */ -#define WINED3D_BUFFER_DOUBLEBUFFER 0x04 /* Keep both a buffer object and a system memory copy for this buffer. */ -#define WINED3D_BUFFER_FLUSH 0x08 /* Manual unmap flushing. */ -#define WINED3D_BUFFER_DISCARD 0x10 /* A DISCARD lock has occurred since the last preload. */ -#define WINED3D_BUFFER_NOSYNC 0x20 /* All locks since the last preload had NOOVERWRITE set. */ -#define WINED3D_BUFFER_APPLESYNC 0x40 /* Using sync as in GL_APPLE_flush_buffer_range. */ - struct wined3d_buffer { struct wined3d_resource resource;