Module: wine Branch: master Commit: 467fa4e702ff11728cc5d7c335a3b89fa821ec52 URL: http://source.winehq.org/git/wine.git/?a=commit;h=467fa4e702ff11728cc5d7c335...
Author: Stefan Dösinger stefan@codeweavers.com Date: Sat Jan 6 18:25:47 2007 +0100
wined3d: Do not keep internal references on pixel shaders.
---
dlls/wined3d/device.c | 7 ------- dlls/wined3d/stateblock.c | 11 ----------- 2 files changed, 0 insertions(+), 18 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index acc3bbb..1a71afa 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3531,13 +3531,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl TRACE("Recording... not performing anything\n"); }
- if (NULL != pShader) { - IWineD3DPixelShader_AddRef(pShader); - } - if (NULL != oldShader) { - IWineD3DPixelShader_Release(oldShader); - } - if (This->isRecordingState) { TRACE("Recording... not performing anything\n"); return WINED3D_OK; diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 5e36c5d..439f0d2 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -246,10 +246,6 @@ static ULONG WINAPI IWineD3DStateBlockI This->pIndexData = NULL; }
- if (NULL != This->pixelShader) { - IWineD3DPixelShader_Release(This->pixelShader); - } - /* NOTE: according to MSDN: The application is responsible for making sure the texture references are cleared down */ for (counter = 0; counter < GL_LIMITS(sampler_stages); counter++) { if (This->textures[counter]) { @@ -414,13 +410,6 @@ static HRESULT WINAPI IWineD3DStateBloc if (This->pixelShader != targetStateBlock->pixelShader) { TRACE("Updating pixel shader from %p to %p\n", This->pixelShader, targetStateBlock->pixelShader);
- if (targetStateBlock->pixelShader) { - IWineD3DPixelShader_AddRef(targetStateBlock->pixelShader); - } - if (This->pixelShader) { - IWineD3DPixelShader_Release(This->pixelShader); - } - This->pixelShader = targetStateBlock->pixelShader; }