Module: wine Branch: master Commit: 7d3f493d55dabb32a692f26b7893710b1cd1da15 URL: http://source.winehq.org/git/wine.git/?a=commit;h=7d3f493d55dabb32a692f26b78...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Apr 5 18:24:20 2016 +0200
wined3d: Use the texture dimension helpers in surface_download_data().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/surface.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 16d03e8..0055e62 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1054,8 +1054,8 @@ static void surface_download_data(struct wined3d_surface *surface, const struct if (texture->flags & WINED3D_TEXTURE_COND_NP2_EMULATED) { const BYTE *src_data; + unsigned int h, y; BYTE *dst_data; - UINT y; /* * Some games (e.g. warhammer 40k) don't work properly with the odd pitches, preventing * the surface pitch from being used to box non-power2 textures. Instead we have to use a hack to @@ -1104,7 +1104,8 @@ static void surface_download_data(struct wined3d_surface *surface, const struct src_data = mem; dst_data = data.addr; TRACE("Repacking the surface data from pitch %u to pitch %u.\n", src_row_pitch, dst_row_pitch); - for (y = 0; y < surface->resource.height; ++y) + h = wined3d_texture_get_level_height(texture, surface->texture_level); + for (y = 0; y < h; ++y) { memcpy(dst_data, src_data, dst_row_pitch); src_data += src_row_pitch;