Module: wine Branch: master Commit: 62658ec5b836fd2af8ac58cd212f97c4a25899fa URL: http://source.winehq.org/git/wine.git/?a=commit;h=62658ec5b836fd2af8ac58cd21...
Author: Józef Kucia jkucia@codeweavers.com Date: Mon Jan 4 13:03:36 2016 +0100
wined3d: Add support for buffers in wined3d_device_update_sub_resource().
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/buffer.c | 38 +++++++++++++++++++++++++++++--------- dlls/wined3d/device.c | 17 +++++++++++++++++ dlls/wined3d/wined3d_private.h | 2 ++ 3 files changed, 48 insertions(+), 9 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index d20931b..444015f 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -1113,6 +1113,33 @@ void CDECL wined3d_buffer_unmap(struct wined3d_buffer *buffer) } }
+HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer, + const struct wined3d_box *box, const void *data) +{ + UINT offset, size; + HRESULT hr; + BYTE *ptr; + + if (box) + { + offset = box->left; + size = box->right - box->left; + } + else + { + offset = 0; + size = buffer->resource.size; + } + + if (FAILED(hr = wined3d_buffer_map(buffer, offset, size, &ptr, 0))) + return hr; + + memcpy(ptr, data, size); + + wined3d_buffer_unmap(buffer); + return WINED3D_OK; +} + static ULONG buffer_resource_incref(struct wined3d_resource *resource) { return wined3d_buffer_incref(buffer_from_resource(resource)); @@ -1240,20 +1267,13 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
if (data) { - BYTE *ptr; - - hr = wined3d_buffer_map(buffer, 0, size, &ptr, 0); - if (FAILED(hr)) + if (FAILED(hr = wined3d_buffer_upload_data(buffer, NULL, data->data))) { - ERR("Failed to map buffer, hr %#x\n", hr); + ERR("Failed to upload data, hr %#x.\n", hr); buffer_unload(&buffer->resource); resource_cleanup(&buffer->resource); return hr; } - - memcpy(ptr, data->data, size); - - wined3d_buffer_unmap(buffer); }
buffer->maps = HeapAlloc(GetProcessHeap(), 0, sizeof(*buffer->maps)); diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 76c4e7d..d8a6462 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3989,6 +3989,23 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str TRACE("device %p, resource %p, sub_resource_idx %u, box %p, data %p, row_pitch %u, depth_pitch %u.\n", device, resource, sub_resource_idx, box, data, row_pitch, depth_pitch);
+ if (resource->type == WINED3D_RTYPE_BUFFER) + { + struct wined3d_buffer *buffer = buffer_from_resource(resource); + HRESULT hr; + + if (sub_resource_idx > 0) + { + WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx); + return; + } + + if (FAILED(hr = wined3d_buffer_upload_data(buffer, box, data))) + WARN("Failed to update buffer data, hr %#x.\n", hr); + + return; + } + if (resource->type != WINED3D_RTYPE_TEXTURE) { FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource->type)); diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 288d683..293e807 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2758,6 +2758,8 @@ BYTE *buffer_get_sysmem(struct wined3d_buffer *This, struct wined3d_context *con void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context, const struct wined3d_state *state) DECLSPEC_HIDDEN; void buffer_mark_used(struct wined3d_buffer *buffer) DECLSPEC_HIDDEN; +HRESULT wined3d_buffer_upload_data(struct wined3d_buffer *buffer, + const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN;
struct wined3d_rendertarget_view {