Module: wine Branch: master Commit: 569a7d34d83d91a6120f5c8a2e3795b11d0721bd URL: http://source.winehq.org/git/wine.git/?a=commit;h=569a7d34d83d91a6120f5c8a2e...
Author: Józef Kucia jkucia@codeweavers.com Date: Mon Apr 25 12:25:31 2016 +0200
d3d11/tests: Check all sub-resources in check_texture_* functions.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d11/tests/d3d11.c | 83 +++++++++++++++++++++++++++++++++--------------- 1 file changed, 58 insertions(+), 25 deletions(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 4f3ff8e..95afdac 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -118,12 +118,14 @@ struct texture_readback ID3D11Resource *texture; D3D11_MAPPED_SUBRESOURCE map_desc; ID3D11DeviceContext *immediate_context; - unsigned int width, height; + unsigned int width, height, sub_resource_idx; };
-static void get_texture_readback(ID3D11Texture2D *texture, struct texture_readback *rb) +static void get_texture_readback(ID3D11Texture2D *texture, unsigned int sub_resource_idx, + struct texture_readback *rb) { D3D11_TEXTURE2D_DESC texture_desc; + unsigned int miplevel; ID3D11Device *device; HRESULT hr;
@@ -143,15 +145,18 @@ static void get_texture_readback(ID3D11Texture2D *texture, struct texture_readba return; }
- rb->width = texture_desc.Width; - rb->height = texture_desc.Height; + miplevel = sub_resource_idx % texture_desc.MipLevels; + rb->width = max(1, texture_desc.Width >> miplevel); + rb->height = max(1, texture_desc.Height >> miplevel); + rb->sub_resource_idx = sub_resource_idx;
ID3D11Device_GetImmediateContext(device, &rb->immediate_context);
ID3D11DeviceContext_CopyResource(rb->immediate_context, rb->texture, (ID3D11Resource *)texture); - if (FAILED(hr = ID3D11DeviceContext_Map(rb->immediate_context, rb->texture, 0, D3D11_MAP_READ, 0, &rb->map_desc))) + if (FAILED(hr = ID3D11DeviceContext_Map(rb->immediate_context, rb->texture, sub_resource_idx, + D3D11_MAP_READ, 0, &rb->map_desc))) { - trace("Failed to map texture, hr %#x.\n", hr); + trace("Failed to map sub-resource %u, hr %#x.\n", sub_resource_idx, hr); ID3D11Resource_Release(rb->texture); rb->texture = NULL; ID3D11DeviceContext_Release(rb->immediate_context); @@ -173,7 +178,7 @@ static float get_readback_float(struct texture_readback *rb, unsigned int x, uns
static void release_texture_readback(struct texture_readback *rb) { - ID3D11DeviceContext_Unmap(rb->immediate_context, rb->texture, 0); + ID3D11DeviceContext_Unmap(rb->immediate_context, rb->texture, rb->sub_resource_idx); ID3D11Resource_Release(rb->texture); ID3D11DeviceContext_Release(rb->immediate_context); } @@ -183,23 +188,23 @@ static DWORD get_texture_color(ID3D11Texture2D *texture, unsigned int x, unsigne struct texture_readback rb; DWORD color;
- get_texture_readback(texture, &rb); + get_texture_readback(texture, 0, &rb); color = get_readback_color(&rb, x, y); release_texture_readback(&rb);
return color; }
-#define check_texture_color(t, c, d) check_texture_color_(__LINE__, t, c, d) -static void check_texture_color_(unsigned int line, ID3D11Texture2D *texture, - DWORD expected_color, BYTE max_diff) +#define check_texture_sub_resource_color(t, s, c, d) check_texture_sub_resource_color_(__LINE__, t, s, c, d) +static void check_texture_sub_resource_color_(unsigned int line, ID3D11Texture2D *texture, + unsigned int sub_resource_idx, DWORD expected_color, BYTE max_diff) { struct texture_readback rb; unsigned int x = 0, y = 0; BOOL all_match = TRUE; DWORD color = 0;
- get_texture_readback(texture, &rb); + get_texture_readback(texture, sub_resource_idx, &rb); for (y = 0; y < rb.height; ++y) { for (x = 0; x < rb.width; ++x) @@ -216,19 +221,33 @@ static void check_texture_color_(unsigned int line, ID3D11Texture2D *texture, } release_texture_readback(&rb); ok_(__FILE__, line)(all_match, - "Got unexpected color 0x%08x at (%u, %u).\n", color, x, y); + "Got unexpected color 0x%08x at (%u, %u), sub-resource %u.\n", + color, x, y, sub_resource_idx); }
-#define check_texture_float(r, f, d) check_texture_float_(__LINE__, r, f, d) -static void check_texture_float_(unsigned int line, ID3D11Texture2D *texture, - float expected_value, BYTE max_diff) +#define check_texture_color(t, c, d) check_texture_color_(__LINE__, t, c, d) +static void check_texture_color_(unsigned int line, ID3D11Texture2D *texture, + DWORD expected_color, BYTE max_diff) +{ + unsigned int sub_resource_idx, sub_resource_count; + D3D11_TEXTURE2D_DESC texture_desc; + + ID3D11Texture2D_GetDesc(texture, &texture_desc); + sub_resource_count = texture_desc.ArraySize * texture_desc.MipLevels; + for (sub_resource_idx = 0; sub_resource_idx < sub_resource_count; ++sub_resource_idx) + check_texture_sub_resource_color_(line, texture, sub_resource_idx, expected_color, max_diff); +} + +#define check_texture_sub_resource_float(t, s, c, d) check_texture_sub_resource_flot_(__LINE__, t, s, c, d) +static void check_texture_sub_resource_float_(unsigned int line, ID3D11Texture2D *texture, + unsigned int sub_resource_idx, float expected_value, BYTE max_diff) { struct texture_readback rb; unsigned int x = 0, y = 0; BOOL all_match = TRUE; float value = 0.0f;
- get_texture_readback(texture, &rb); + get_texture_readback(texture, sub_resource_idx, &rb); for (y = 0; y < rb.height; ++y) { for (x = 0; x < rb.width; ++x) @@ -245,7 +264,21 @@ static void check_texture_float_(unsigned int line, ID3D11Texture2D *texture, } release_texture_readback(&rb); ok_(__FILE__, line)(all_match, - "Got unexpected value %.8e at (%u, %u).\n", value, x, y); + "Got unexpected value %.8e at (%u, %u), sub-resource %u.\n", + value, x, y, sub_resource_idx); +} + +#define check_texture_float(r, f, d) check_texture_float_(__LINE__, r, f, d) +static void check_texture_float_(unsigned int line, ID3D11Texture2D *texture, + float expected_value, BYTE max_diff) +{ + unsigned int sub_resource_idx, sub_resource_count; + D3D11_TEXTURE2D_DESC texture_desc; + + ID3D11Texture2D_GetDesc(texture, &texture_desc); + sub_resource_count = texture_desc.ArraySize * texture_desc.MipLevels; + for (sub_resource_idx = 0; sub_resource_idx < sub_resource_count; ++sub_resource_idx) + check_texture_sub_resource_float_(line, texture, sub_resource_idx, expected_value, max_diff); }
static ID3D11Device *create_device(const struct device_desc *desc) @@ -4271,7 +4304,7 @@ static void test_texture(void)
draw_quad(&test_context);
- get_texture_readback(test_context.backbuffer, &rb); + get_texture_readback(test_context.backbuffer, 0, &rb); for (y = 0; y < 4; ++y) { for (x = 0; x < 4; ++x) @@ -5042,7 +5075,7 @@ static void test_update_subresource(void) ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)texture, 0, &box, bitmap_data, 4 * sizeof(*bitmap_data), 0); draw_quad(&test_context); - get_texture_readback(test_context.backbuffer, &rb); + get_texture_readback(test_context.backbuffer, 0, &rb); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) @@ -5058,7 +5091,7 @@ static void test_update_subresource(void) ID3D11DeviceContext_UpdateSubresource(context, (ID3D11Resource *)texture, 0, NULL, bitmap_data, 4 * sizeof(*bitmap_data), 0); draw_quad(&test_context); - get_texture_readback(test_context.backbuffer, &rb); + get_texture_readback(test_context.backbuffer, 0, &rb); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) @@ -5244,7 +5277,7 @@ static void test_copy_subresource_region(void) ID3D11DeviceContext_CopySubresourceRegion(context, (ID3D11Resource *)dst_texture, 0, 0, 0, 0, (ID3D11Resource *)src_texture, 0, &box); draw_quad(&test_context); - get_texture_readback(test_context.backbuffer, &rb); + get_texture_readback(test_context.backbuffer, 0, &rb); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) @@ -5260,7 +5293,7 @@ static void test_copy_subresource_region(void) ID3D11DeviceContext_CopySubresourceRegion(context, (ID3D11Resource *)dst_texture, 0, 0, 0, 0, (ID3D11Resource *)src_texture, 0, NULL); draw_quad(&test_context); - get_texture_readback(test_context.backbuffer, &rb); + get_texture_readback(test_context.backbuffer, 0, &rb); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) @@ -5343,7 +5376,7 @@ static void test_copy_subresource_region(void) ID3D11DeviceContext_CopySubresourceRegion(context, (ID3D11Resource *)dst_buffer, 0, 0, 0, 0, (ID3D11Resource *)src_buffer, 0, &box); draw_quad(&test_context); - get_texture_readback(test_context.backbuffer, &rb); + get_texture_readback(test_context.backbuffer, 0, &rb); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) @@ -6271,7 +6304,7 @@ static void test_draw_depth_only(void) draw_quad(&test_context); } } - get_texture_readback(texture, &rb); + get_texture_readback(texture, 0, &rb); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j)