Module: wine Branch: master Commit: 4f824a507afecc43c2543c0c54448a523142d0b6 URL: https://gitlab.winehq.org/wine/wine/-/commit/4f824a507afecc43c2543c0c54448a5...
Author: Bernhard Kölbl besentv@gmail.com Date: Sat Mar 25 22:02:59 2023 +0100
windows.media.speech/tests: Allow recognizer state to be idle during active recognition session.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=54441 Signed-off-by: Bernhard Kölbl besentv@gmail.com
---
dlls/windows.media.speech/tests/speech.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/windows.media.speech/tests/speech.c b/dlls/windows.media.speech/tests/speech.c index 6bc5a8b1751..fb0fa9e3b4d 100644 --- a/dlls/windows.media.speech/tests/speech.c +++ b/dlls/windows.media.speech/tests/speech.c @@ -1772,7 +1772,7 @@ static void test_Recognition(void) recog_state = 0xdeadbeef; hr = ISpeechRecognizer2_get_State(recognizer2, &recog_state); ok(hr == S_OK, "ISpeechRecognizer2_get_State failed, hr %#lx.\n", hr); - ok(recog_state == SpeechRecognizerState_Capturing, "recog_state was %u.\n", recog_state); + ok(recog_state == SpeechRecognizerState_Capturing || broken(recog_state == SpeechRecognizerState_Idle), "recog_state was %u.\n", recog_state);
/* * TODO: Use a loopback device together with prerecorded audio files to test the recognizer's functionality.