Module: wine Branch: master Commit: 4c8b3e0d19a9c10400311419b605bf016e65bd05 URL: http://source.winehq.org/git/wine.git/?a=commit;h=4c8b3e0d19a9c10400311419b6...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Apr 10 23:47:33 2017 +0200
wined3d: Implement wined3d_device_update_texture() on top of wined3d_cs_emit_blt_sub_resource().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/device.c | 61 ++++++++++----------------------------------------- 1 file changed, 11 insertions(+), 50 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index d2b30eb..a43e080 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3544,12 +3544,9 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device, unsigned int src_size, dst_size, src_skip_levels = 0; unsigned int src_level_count, dst_level_count; unsigned int layer_count, level_count, i, j; - unsigned int row_pitch, slice_pitch; + unsigned int width, height, depth; enum wined3d_resource_type type; - struct wined3d_context *context; - struct wined3d_bo_address data; - HRESULT hr; - RECT r; + struct wined3d_box box;
TRACE("device %p, src_texture %p, dst_texture %p.\n", device, src_texture, dst_texture);
@@ -3617,59 +3614,23 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device, return WINED3DERR_INVALIDCALL; }
- context = context_acquire(device, NULL, 0); - - /* Make sure that the destination texture is loaded. */ - wined3d_texture_load(dst_texture, context, FALSE); - - /* Only a prepare, since we're uploading entire sub-resources. */ - wined3d_texture_prepare_texture(dst_texture, context, FALSE); - wined3d_texture_bind_and_dirtify(dst_texture, context, FALSE); - /* Update every surface level of the texture. */ for (i = 0; i < level_count; ++i) { + width = wined3d_texture_get_level_width(dst_texture, i); + height = wined3d_texture_get_level_height(dst_texture, i); + depth = wined3d_texture_get_level_depth(dst_texture, i); + wined3d_box_set(&box, 0, 0, width, height, 0, depth); + for (j = 0; j < layer_count; ++j) { - unsigned int src_sub_resource_idx = j * src_level_count + i + src_skip_levels; - unsigned int dst_sub_resource_idx = j * dst_level_count + i; - - /* Use wined3d_texture_blt() instead of uploading directly if we need conversion. */ - if (dst_texture->resource.format->convert - || wined3d_format_get_color_key_conversion(dst_texture, FALSE)) - { - SetRect(&r, 0, 0, wined3d_texture_get_level_width(dst_texture, i), - wined3d_texture_get_level_height(dst_texture, i)); - if (FAILED(hr = wined3d_texture_blt(dst_texture, dst_sub_resource_idx, &r, - src_texture, src_sub_resource_idx, &r, 0, NULL, WINED3D_TEXF_POINT))) - { - WARN("Failed to update surface, hr %#x.\n", hr); - context_release(context); - return hr; - } - continue; - } - - if (!wined3d_texture_load_location(src_texture, src_sub_resource_idx, - context, src_texture->resource.map_binding)) - { - WARN("Failed to load source sub-resource %u into %s.\n", src_sub_resource_idx, - wined3d_debug_location(src_texture->resource.map_binding)); - context_release(context); - return WINED3DERR_INVALIDCALL; - } - - wined3d_texture_get_memory(src_texture, src_sub_resource_idx, &data, src_texture->resource.map_binding); - wined3d_texture_get_pitch(src_texture, src_skip_levels + i, &row_pitch, &slice_pitch); - - wined3d_texture_upload_data(dst_texture, dst_sub_resource_idx, context, NULL, - wined3d_const_bo_address(&data), row_pitch, slice_pitch); - wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~WINED3D_LOCATION_TEXTURE_RGB); + wined3d_cs_emit_blt_sub_resource(device->cs, + &dst_texture->resource, j * dst_level_count + i, &box, + &src_texture->resource, j * src_level_count + i + src_skip_levels, &box, + 0, NULL, WINED3D_TEXF_POINT); } }
- context_release(context); - return WINED3D_OK; }