Module: wine Branch: master Commit: 18e5bbe6f0f4bcbbcb109636035a74e6466b1b2f URL: http://source.winehq.org/git/wine.git/?a=commit;h=18e5bbe6f0f4bcbbcb10963603...
Author: Józef Kucia jkucia@codeweavers.com Date: Thu Apr 6 11:47:46 2017 +0200
wined3d: Store stream index in shader signature elements.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d11/shader.c | 1 + dlls/wined3d/glsl_shader.c | 6 ++++++ dlls/wined3d/shader.c | 2 ++ include/wine/wined3d.h | 5 +++-- 4 files changed, 12 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c index 22b8bbf..d1b3e38 100644 --- a/dlls/d3d11/shader.c +++ b/dlls/d3d11/shader.c @@ -201,6 +201,7 @@ HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d { UINT name_offset;
+ e[i].stream_idx = 0; read_dword(&ptr, &name_offset); if (!(e[i].semantic_name = shader_get_string(data, data_size, name_offset))) { diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 8bb8a27..3a84a43 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -6647,6 +6647,9 @@ static void shader_glsl_setup_sm4_shader_output(struct shader_glsl_priv *priv, if (!(reg_maps_out->output_registers & (1u << output->register_idx))) continue;
+ if (output->stream_idx) + continue; + if (output->register_idx >= input_count) continue;
@@ -6702,6 +6705,9 @@ static void shader_glsl_setup_sm3_rasterizer_input(struct shader_glsl_priv *priv if (!(reg_maps_out->output_registers & (1u << output->register_idx))) continue;
+ if (output->stream_idx) + continue; + semantic_name = output->semantic_name; semantic_idx = output->semantic_idx; shader_glsl_write_mask_to_str(output->mask, reg_mask); diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index e96c15f..3783006 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -379,6 +379,7 @@ static void shader_signature_from_semantic(struct wined3d_shader_signature_eleme { e->semantic_name = shader_semantic_name_from_usage(s->usage); e->semantic_idx = s->usage_idx; + e->stream_idx = 0; e->sysval_semantic = shader_sysval_semantic_from_usage(s->usage); e->component_type = WINED3D_TYPE_FLOAT; e->register_idx = s->reg.reg.idx[0].offset; @@ -390,6 +391,7 @@ static void shader_signature_from_usage(struct wined3d_shader_signature_element { e->semantic_name = shader_semantic_name_from_usage(usage); e->semantic_idx = usage_idx; + e->stream_idx = 0; e->sysval_semantic = shader_sysval_semantic_from_usage(usage); e->component_type = WINED3D_TYPE_FLOAT; e->register_idx = reg_idx; diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index f575547..4f37392 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -1953,10 +1953,11 @@ struct wined3d_sampler_desc struct wined3d_shader_signature_element { const char *semantic_name; - UINT semantic_idx; + unsigned int semantic_idx; + unsigned int stream_idx; enum wined3d_sysval_semantic sysval_semantic; enum wined3d_component_type component_type; - UINT register_idx; + unsigned int register_idx; DWORD mask; };