Module: wine Branch: master Commit: 4928e38c0a660edb66c37bdfa9e870af2efbc48c URL: https://source.winehq.org/git/wine.git/?a=commit;h=4928e38c0a660edb66c37bdfa...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Feb 1 03:25:32 2018 +0330
wined3d: Use the resource access flags in ffp_blitter_use_cpu_clear().
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/surface.c | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 5f91c21..5f34ad0 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -2744,14 +2744,16 @@ static BOOL ffp_blitter_use_cpu_clear(struct wined3d_rendertarget_view *view)
resource = view->resource; if (resource->type == WINED3D_RTYPE_BUFFER) - return resource->pool == WINED3D_POOL_SYSTEM_MEM; + return !(resource->access & WINED3D_RESOURCE_ACCESS_GPU);
texture = texture_from_resource(resource); locations = texture->sub_resources[view->sub_resource_idx].locations; if (locations & (resource->map_binding | WINED3D_LOCATION_DISCARDED)) - return resource->pool == WINED3D_POOL_SYSTEM_MEM || (texture->flags & WINED3D_TEXTURE_PIN_SYSMEM); + return !(resource->access & WINED3D_RESOURCE_ACCESS_GPU) + || (texture->flags & WINED3D_TEXTURE_PIN_SYSMEM);
- return resource->pool == WINED3D_POOL_SYSTEM_MEM && !(texture->flags & WINED3D_TEXTURE_CONVERTED); + return !(resource->access & WINED3D_RESOURCE_ACCESS_GPU) + && !(texture->flags & WINED3D_TEXTURE_CONVERTED); }
static void ffp_blitter_clear(struct wined3d_blitter *blitter, struct wined3d_device *device,