Module: wine Branch: master Commit: 7a9bb1db28a566f2567b74df3d8cac0e88db663e URL: http://source.winehq.org/git/wine.git/?a=commit;h=7a9bb1db28a566f2567b74df3d...
Author: H. Verbeet hverbeet@gmail.com Date: Thu Jun 7 23:52:43 2007 +0200
wined3d: Pass NULL for the stateBlock parameter to shader_get_registers_used() in IWineD3DVertexShaderImpl_SetFunction.
---
dlls/wined3d/vertexshader.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/vertexshader.c b/dlls/wined3d/vertexshader.c index 0b9d4cf..fbad6fb 100644 --- a/dlls/wined3d/vertexshader.c +++ b/dlls/wined3d/vertexshader.c @@ -562,7 +562,7 @@ static HRESULT WINAPI IWineD3DVertexShaderImpl_SetFunction(IWineD3DVertexShader /* Second pass: figure out registers used, semantics, etc.. */ memset(reg_maps, 0, sizeof(shader_reg_maps)); hr = shader_get_registers_used((IWineD3DBaseShader*) This, reg_maps, - This->semantics_in, This->semantics_out, pFunction, deviceImpl->stateBlock); + This->semantics_in, This->semantics_out, pFunction, NULL); if (hr != WINED3D_OK) return hr;
This->baseShader.shader_mode = deviceImpl->vs_selected_mode;