Module: wine Branch: master Commit: 852ac57db6cbaee6337d195d1954206a1d26e47d URL: http://source.winehq.org/git/wine.git/?a=commit;h=852ac57db6cbaee6337d195d19...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Sun Jan 16 23:36:45 2011 +0100
wined3d: Pass an IWineD3DResourceImpl pointer to device_resource_add().
---
dlls/wined3d/device.c | 15 +++------------ dlls/wined3d/resource.c | 2 +- dlls/wined3d/wined3d_private.h | 3 ++- 3 files changed, 6 insertions(+), 14 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 6920420..b1769e8 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -6588,20 +6588,11 @@ static void WINAPI IWineD3DDeviceImpl_GetGammaRamp(IWineD3DDevice *iface, UINT i } }
- -/** ******************************************************** -* Notification functions -** ********************************************************/ -/** This function must be called in the release of a resource when ref == 0, -* the contents of resource must still be correct, -* any handles to other resource held by the caller must be closed -* (e.g. a texture should release all held surfaces because telling the device that it's been released.) - *****************************************************/ -void device_resource_add(IWineD3DDeviceImpl *This, IWineD3DResource *resource) +void device_resource_add(struct IWineD3DDeviceImpl *device, struct IWineD3DResourceImpl *resource) { - TRACE("(%p) : Adding resource %p\n", This, resource); + TRACE("device %p, resource %p.\n", device, resource);
- list_add_head(&This->resources, &((IWineD3DResourceImpl *) resource)->resource.resource_list_entry); + list_add_head(&device->resources, &resource->resource.resource_list_entry); }
static void device_resource_remove(struct IWineD3DDeviceImpl *device, struct IWineD3DResourceImpl *resource) diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c index 73b9943..6e90ee1 100644 --- a/dlls/wined3d/resource.c +++ b/dlls/wined3d/resource.c @@ -88,7 +88,7 @@ HRESULT resource_init(struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE WineD3DAdapterChangeGLRam(device, size); }
- device_resource_add(device, (IWineD3DResource *)resource); + device_resource_add(device, resource);
return WINED3D_OK; } diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index c752726..1ee0b9c 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -59,6 +59,7 @@ typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl; typedef struct IWineD3DSwapChainImpl IWineD3DSwapChainImpl; struct IWineD3DBaseShaderImpl; struct IWineD3DBaseTextureImpl; +struct IWineD3DResourceImpl;
/* Texture format fixups */
@@ -1782,7 +1783,7 @@ HRESULT device_init(IWineD3DDeviceImpl *device, IWineD3DImpl *wined3d, void device_preload_textures(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN; LRESULT device_process_message(IWineD3DDeviceImpl *device, HWND window, BOOL unicode, UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN; -void device_resource_add(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN; +void device_resource_add(struct IWineD3DDeviceImpl *device, struct IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN; void device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource) DECLSPEC_HIDDEN; void device_stream_info_from_declaration(IWineD3DDeviceImpl *This, BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) DECLSPEC_HIDDEN;