Module: wine Branch: master Commit: 49dbf2464fdcb478f7fb593de2baec91a9d5bb45 URL: http://source.winehq.org/git/wine.git/?a=commit;h=49dbf2464fdcb478f7fb593de2...
Author: Francois Gouget fgouget@free.fr Date: Thu May 30 19:08:31 2013 +0200
wined3d: Add a trailing '\n' to a shader_addline() call.
---
dlls/wined3d/glsl_shader.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 8316e83..fb96463 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -4977,7 +4977,7 @@ static GLhandleARB shader_glsl_generate_ffp_vertex_shader(struct wined3d_shader_ shader_addline(buffer, "r = reflect(normalize(ec_pos.xyz), normal);\n"); shader_addline(buffer, "m = 2.0 * length(vec3(r.x, r.y, r.z + 1.0));\n"); shader_addline(buffer, "gl_TexCoord[%u] = gl_TextureMatrix[%u]" - " * vec4(r.x / m + 0.5, r.y / m + 0.5, 0.0, 1.0);", i, i); + " * vec4(r.x / m + 0.5, r.y / m + 0.5, 0.0, 1.0);\n", i, i); break;
default: