Module: wine Branch: master Commit: 48881c0792947618b7f940e1a9f3d5800f752044 URL: http://source.winehq.org/git/wine.git/?a=commit;h=48881c0792947618b7f940e1a9...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Jul 11 22:04:32 2011 +0200
wined3d: Make the shader parameter to vshader_get_input() const.
---
dlls/wined3d/shader.c | 2 +- dlls/wined3d/wined3d_private.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c index 79a2759..d0d8d08 100644 --- a/dlls/wined3d/shader.c +++ b/dlls/wined3d/shader.c @@ -1706,7 +1706,7 @@ static BOOL match_usage(BYTE usage1, BYTE usage_idx1, BYTE usage2, BYTE usage_id return FALSE; }
-BOOL vshader_get_input(struct wined3d_shader *shader, +BOOL vshader_get_input(const struct wined3d_shader *shader, BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) { WORD map = shader->reg_maps.input_registers; diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index f104a19..b959543 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -2558,7 +2558,7 @@ int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) P int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
/* Vertex shader utility functions */ -extern BOOL vshader_get_input(struct wined3d_shader *shader, +BOOL vshader_get_input(const struct wined3d_shader *shader, BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
struct wined3d_vertex_shader