Module: vkd3d Branch: master Commit: ac88631755646d7e471056aa878cbba4a933727e URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=ac88631755646d7e471056aa...
Author: Zebediah Figura zfigura@codeweavers.com Date: Tue Aug 24 01:18:07 2021 -0500
vkd3d-shader/hlsl: Avoid crashing when emitting a dereference with non-constant offset.
Some places assert() that the register is allocated.
Signed-off-by: Zebediah Figura zfigura@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d-shader/hlsl_codegen.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c index c2aeb7b..2759201 100644 --- a/libs/vkd3d-shader/hlsl_codegen.c +++ b/libs/vkd3d-shader/hlsl_codegen.c @@ -1200,7 +1200,7 @@ struct hlsl_reg hlsl_reg_from_deref(const struct hlsl_deref *deref, const struct if (offset_node && offset_node->type != HLSL_IR_CONSTANT) { FIXME("Dereference with non-constant offset of type %s.\n", hlsl_node_type_to_string(offset_node->type)); - return ret; + offset_node = NULL; }
ret = var->reg;