Module: wine Branch: master Commit: 46b4c15a3165c3c375a1c2a729e8d4c14cb6e863 URL: http://source.winehq.org/git/wine.git/?a=commit;h=46b4c15a3165c3c375a1c2a729...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed May 6 10:05:44 2009 +0200
wined3d: Remove some redundant code.
---
dlls/wined3d/pixelshader.c | 8 -------- 1 files changed, 0 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c index 108f5d3..5dcd5ae 100644 --- a/dlls/wined3d/pixelshader.c +++ b/dlls/wined3d/pixelshader.c @@ -341,18 +341,10 @@ static GLuint pixelshader_compile(IWineD3DPixelShaderImpl *This, const struct ps CONST DWORD *function = This->baseShader.function; GLuint retval; SHADER_BUFFER buffer; - const struct wined3d_shader_frontend *fe; IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device;
TRACE("(%p) : function %p\n", This, function);
- fe = shader_select_frontend(This->baseShader.reg_maps.shader_version); - if (!fe) - { - FIXME("Unable to find frontend for shader.\n"); - return WINED3DERR_INVALIDCALL; - } - pixelshader_update_samplers(&This->baseShader.reg_maps, ((IWineD3DDeviceImpl *)This->baseShader.device)->stateBlock->textures);