Module: wine Branch: master Commit: 95998504bd397a585df32b2d23dcf5f5cb0cb733 URL: http://source.winehq.org/git/wine.git/?a=commit;h=95998504bd397a585df32b2d23...
Author: Józef Kucia jkucia@codeweavers.com Date: Fri Nov 6 01:28:25 2015 +0100
d3d11: Implement d3d11_immediate_context_RSSetState().
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d11/d3d11_private.h | 1 + dlls/d3d11/device.c | 69 +++++++++++++++++++++++++--------------------- dlls/d3d11/state.c | 9 ++++++ 3 files changed, 48 insertions(+), 31 deletions(-)
diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h index fb3bb45..d99a18a 100644 --- a/dlls/d3d11/d3d11_private.h +++ b/dlls/d3d11/d3d11_private.h @@ -332,6 +332,7 @@ struct d3d_rasterizer_state
HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, struct d3d_device *device, const D3D11_RASTERIZER_DESC *desc) DECLSPEC_HIDDEN; +struct d3d_rasterizer_state *unsafe_impl_from_ID3D11RasterizerState(ID3D11RasterizerState *iface) DECLSPEC_HIDDEN; struct d3d_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) DECLSPEC_HIDDEN;
/* ID3D11SamplerState, ID3D10SamplerState */ diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c index 936fd36..f276eaa 100644 --- a/dlls/d3d11/device.c +++ b/dlls/d3d11/device.c @@ -501,7 +501,40 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_DispatchIndirect(ID3D11Dev static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceContext *iface, ID3D11RasterizerState *rasterizer_state) { - FIXME("iface %p, rasterizer_state %p stub!\n", iface, rasterizer_state); + struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface); + const D3D11_RASTERIZER_DESC *desc; + + TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state); + + wined3d_mutex_lock(); + if (!(device->rasterizer_state = unsafe_impl_from_ID3D11RasterizerState(rasterizer_state))) + { + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, WINED3D_FILL_SOLID); + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, WINED3D_CULL_CCW); + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, FALSE); + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, FALSE); + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ANTIALIASEDLINEENABLE, FALSE); + wined3d_mutex_unlock(); + return; + } + + desc = &device->rasterizer_state->desc; + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, desc->FillMode); + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, desc->CullMode); + /* glFrontFace() */ + if (desc->FrontCounterClockwise) + FIXME("Ignoring FrontCounterClockwise %#x.\n", desc->FrontCounterClockwise); + /* OpenGL style depth bias. */ + if (desc->DepthBias || desc->SlopeScaledDepthBias) + FIXME("Ignoring depth bias.\n"); + /* GL_DEPTH_CLAMP */ + if (!desc->DepthClipEnable) + FIXME("Ignoring DepthClipEnable %#x.\n", desc->DepthClipEnable); + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, desc->ScissorEnable); + wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, desc->MultisampleEnable); + wined3d_device_set_render_state(device->wined3d_device, + WINED3D_RS_ANTIALIASEDLINEENABLE, desc->AntialiasedLineEnable); + wined3d_mutex_unlock(); }
static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetViewports(ID3D11DeviceContext *iface, @@ -2504,39 +2537,13 @@ static void STDMETHODCALLTYPE d3d10_device_DrawAuto(ID3D10Device1 *iface) static void STDMETHODCALLTYPE d3d10_device_RSSetState(ID3D10Device1 *iface, ID3D10RasterizerState *rasterizer_state) { struct d3d_device *device = impl_from_ID3D10Device(iface); - const D3D11_RASTERIZER_DESC *desc; + struct d3d_rasterizer_state *rasterizer_state_object;
TRACE("iface %p, rasterizer_state %p.\n", iface, rasterizer_state);
- wined3d_mutex_lock(); - if (!(device->rasterizer_state = unsafe_impl_from_ID3D10RasterizerState(rasterizer_state))) - { - wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, WINED3D_FILL_SOLID); - wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, WINED3D_CULL_CCW); - wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, FALSE); - wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, FALSE); - wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ANTIALIASEDLINEENABLE, FALSE); - wined3d_mutex_unlock(); - return; - } - - desc = &device->rasterizer_state->desc; - wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, desc->FillMode); - wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, desc->CullMode); - /* glFrontFace() */ - if (desc->FrontCounterClockwise) - FIXME("Ignoring FrontCounterClockwise %#x.\n", desc->FrontCounterClockwise); - /* OpenGL style depth bias. */ - if (desc->DepthBias || desc->SlopeScaledDepthBias) - FIXME("Ignoring depth bias.\n"); - /* GL_DEPTH_CLAMP */ - if (!desc->DepthClipEnable) - FIXME("Ignoring DepthClipEnable %#x.\n", desc->DepthClipEnable); - wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SCISSORTESTENABLE, desc->ScissorEnable); - wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_MULTISAMPLEANTIALIAS, desc->MultisampleEnable); - wined3d_device_set_render_state(device->wined3d_device, - WINED3D_RS_ANTIALIASEDLINEENABLE, desc->AntialiasedLineEnable); - wined3d_mutex_unlock(); + rasterizer_state_object = unsafe_impl_from_ID3D10RasterizerState(rasterizer_state); + d3d11_immediate_context_RSSetState(&device->immediate_context.ID3D11DeviceContext_iface, + rasterizer_state_object ? &rasterizer_state_object->ID3D11RasterizerState_iface : NULL); }
static void STDMETHODCALLTYPE d3d10_device_RSSetViewports(ID3D10Device1 *iface, diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c index 502ed9a..8c7b752 100644 --- a/dlls/d3d11/state.c +++ b/dlls/d3d11/state.c @@ -863,6 +863,15 @@ HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, struct d3d return S_OK; }
+struct d3d_rasterizer_state *unsafe_impl_from_ID3D11RasterizerState(ID3D11RasterizerState *iface) +{ + if (!iface) + return NULL; + assert(iface->lpVtbl == &d3d11_rasterizer_state_vtbl); + + return impl_from_ID3D11RasterizerState(iface); +} + struct d3d_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) { if (!iface)