Module: wine Branch: master Commit: b4692e945ee5dbc542b06d97937113308960615a URL: https://gitlab.winehq.org/wine/wine/-/commit/b4692e945ee5dbc542b06d979371133...
Author: Matteo Bruni mbruni@codeweavers.com Date: Sat Jul 15 02:26:57 2023 +0200
wined3d: Conditionally allow sRGB writes with the 'none' shader backend.
---
dlls/wined3d/utils.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index badd25ddebb..dcbc177d29e 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -3193,7 +3193,8 @@ static BOOL init_format_texture_info(struct wined3d_adapter *adapter, struct win
adapter->fragment_pipe->get_caps(adapter, &fragment_caps); adapter->shader_backend->shader_get_caps(adapter, &shader_caps); - srgb_write = fragment_caps.srgb_write && (shader_caps.wined3d_caps & WINED3D_SHADER_CAP_SRGB_WRITE); + srgb_write = fragment_caps.srgb_write + && (!shader_caps.ps_version || (shader_caps.wined3d_caps & WINED3D_SHADER_CAP_SRGB_WRITE));
for (i = 0; i < ARRAY_SIZE(format_texture_info); ++i) {