Module: wine Branch: master Commit: dc0d2a27f1346b5df74d745242ea0267194f0a50 URL: http://source.winehq.org/git/wine.git/?a=commit;h=dc0d2a27f1346b5df74d745242...
Author: H. Verbeet hverbeet@gmail.com Date: Mon Jan 15 19:31:17 2007 +0100
wined3d: Pass the correct mask to shader_glsl_add_src_param() in shader_glsl_get_register_name().
---
dlls/wined3d/glsl_shader.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 6690811..8ff8942 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -649,7 +649,7 @@ static void shader_glsl_get_register_nam * prior to that, it was hard-coded as "A0.x" because there's only 1 register */ if (WINED3DSHADER_VERSION_MAJOR(This->baseShader.hex_version) >= 2) { char relStr[100], relReg[50], relMask[6]; - shader_glsl_add_src_param_old(arg, addr_token, 0, relReg, relMask, relStr); + shader_glsl_add_src_param(arg, addr_token, 0, WINED3DSP_WRITEMASK_0, relReg, relMask, relStr); sprintf(tmpStr, "%s[%s + %u]", prefix, relStr, reg); } else sprintf(tmpStr, "%s[A0.x + %u]", prefix, reg);