Module: wine Branch: master Commit: 36de21b3a1ed854bc2d9929c4b9eebaffb2bf0ad URL: http://source.winehq.org/git/wine.git/?a=commit;h=36de21b3a1ed854bc2d9929c4b...
Author: Michael Stefaniuc mstefani@redhat.de Date: Wed Jun 1 10:46:00 2011 +0200
d3d10core: COM cleanup for the ID3D10ShaderResourceView iface.
---
dlls/d3d10core/d3d10core_private.h | 2 +- dlls/d3d10core/device.c | 2 +- dlls/d3d10core/view.c | 11 ++++++++--- 3 files changed, 10 insertions(+), 5 deletions(-)
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h index ba6103e..0640556 100644 --- a/dlls/d3d10core/d3d10core_private.h +++ b/dlls/d3d10core/d3d10core_private.h @@ -145,7 +145,7 @@ HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, /* ID3D10ShaderResourceView */ struct d3d10_shader_resource_view { - const struct ID3D10ShaderResourceViewVtbl *vtbl; + ID3D10ShaderResourceView ID3D10ShaderResourceView_iface; LONG refcount; };
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c index 42dcfd3..bc8d31f 100644 --- a/dlls/d3d10core/device.c +++ b/dlls/d3d10core/device.c @@ -742,7 +742,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Dev }
TRACE("Created shader resource view %p.\n", object); - *view = (ID3D10ShaderResourceView *)object; + *view = &object->ID3D10ShaderResourceView_iface;
return S_OK; } diff --git a/dlls/d3d10core/view.c b/dlls/d3d10core/view.c index 282bc24..fb289a6 100644 --- a/dlls/d3d10core/view.c +++ b/dlls/d3d10core/view.c @@ -468,6 +468,11 @@ HRESULT d3d10_rendertarget_view_init(struct d3d10_rendertarget_view *view, return S_OK; }
+static inline struct d3d10_shader_resource_view *impl_from_ID3D10ShaderResourceView(ID3D10ShaderResourceView *iface) +{ + return CONTAINING_RECORD(iface, struct d3d10_shader_resource_view, ID3D10ShaderResourceView_iface); +} + /* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D10ShaderResourceView *iface, @@ -493,7 +498,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_shader_resource_view_QueryInterface(ID3D1
static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderResourceView *iface) { - struct d3d10_shader_resource_view *This = (struct d3d10_shader_resource_view *)iface; + struct d3d10_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface); ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u.\n", This, refcount); @@ -503,7 +508,7 @@ static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_AddRef(ID3D10ShaderRes
static ULONG STDMETHODCALLTYPE d3d10_shader_resource_view_Release(ID3D10ShaderResourceView *iface) { - struct d3d10_shader_resource_view *This = (struct d3d10_shader_resource_view *)iface; + struct d3d10_shader_resource_view *This = impl_from_ID3D10ShaderResourceView(iface); ULONG refcount = InterlockedDecrement(&This->refcount);
TRACE("%p decreasing refcount to %u.\n", This, refcount); @@ -585,7 +590,7 @@ static const struct ID3D10ShaderResourceViewVtbl d3d10_shader_resource_view_vtbl
HRESULT d3d10_shader_resource_view_init(struct d3d10_shader_resource_view *view) { - view->vtbl = &d3d10_shader_resource_view_vtbl; + view->ID3D10ShaderResourceView_iface.lpVtbl = &d3d10_shader_resource_view_vtbl; view->refcount = 1;
return S_OK;