Module: wine Branch: master Commit: e79d89ff408ce790055bee5b2e95f1215316cb76 URL: http://source.winehq.org/git/wine.git/?a=commit;h=e79d89ff408ce790055bee5b2e...
Author: Tobias Jakobi tjakobi@ada20.math.uni-bielefeld.de Date: Mon Oct 20 17:56:58 2008 +0200
wined3d: Fix some typos.
---
dlls/wined3d/glsl_shader.c | 4 ++-- dlls/wined3d/state.c | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 65ec578..61a38c5 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2564,7 +2564,7 @@ static void pshader_glsl_texm3x3(SHADER_OPCODE_ARG* arg) { }
/** Process the WINED3DSIO_TEXM3X3SPEC instruction in GLSL - * Peform the final texture lookup based on the previous 2 3x3 matrix multiplies */ + * Perform the final texture lookup based on the previous 2 3x3 matrix multiplies */ static void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG* arg) {
IWineD3DPixelShaderImpl* shader = (IWineD3DPixelShaderImpl*) arg->shader; @@ -2598,7 +2598,7 @@ static void pshader_glsl_texm3x3spec(SHADER_OPCODE_ARG* arg) { }
/** Process the WINED3DSIO_TEXM3X3VSPEC instruction in GLSL - * Peform the final texture lookup based on the previous 2 3x3 matrix multiplies */ + * Perform the final texture lookup based on the previous 2 3x3 matrix multiplies */ static void pshader_glsl_texm3x3vspec(SHADER_OPCODE_ARG* arg) {
IWineD3DPixelShaderImpl* shader = (IWineD3DPixelShaderImpl*) arg->shader; diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 5d8bfc7..1a99d40 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -3434,7 +3434,7 @@ static void sampler_texmatrix(DWORD state, IWineD3DStateBlockImpl *stateblock, W * IWineD3DBaseTexture::ApplyStateChanges multiplies the set matrix with a fixup matrix. Before the * scaling is reapplied or removed, the texture matrix has to be reapplied * - * The mapped stage is alrady active because the sampler() function below, which is part of the + * The mapped stage is already active because the sampler() function below, which is part of the * misc pipeline */ if(sampler < MAX_TEXTURES) { @@ -3681,7 +3681,7 @@ static void transform_worldex(DWORD state, IWineD3DStateBlockImpl *stateblock, W }
/* GL_MODELVIEW0_ARB: 0x1700 - * GL_MODELVIEW1_ARB: 0x0x850a + * GL_MODELVIEW1_ARB: 0x850a * GL_MODELVIEW2_ARB: 0x8722 * GL_MODELVIEW3_ARB: 0x8723 * etc