ChangeSet ID: 1030398582622759821432741 CVSROOT: /opt/cvs-commit Module name: wine Changes by: julliard@wine.codeweavers.com 02/08/26 16:49:42
Modified files: dlls/winmm/wineoss: audio.c
Log message: Ove Kaaven ovek@transgaming.com Tweaks to improve playback performance and reduce sound glitches: - wodGetPosition does not send an update message to the player thread; this reduces the accuracy of the readout from byte-accuracy to near fragment-accuracy, but we save 2-4 context switches and kernel scheduling penalties. - if FeedDSP runs out of data, do not flush output buffers before notifications are sent and given the chance to provide more sound data. Do not flush before we're down to the last fragment. - messages to the player thread are signaled using Unix pipes instead of Win32 synchronization primitives, to avoid having the player thread wait for the wineserver (and context switches from/to it) before the it can feed more data to the sound card. - ring buffer size is increased from 30 to 192 to support some games that fires 128 messages at once to determine DMA buffer size.
Patch: http://cvs.winehq.com/patch.py?id=1030398582622759821432741
Revision Changes Path 1.61 +79 -11 wine/dlls/winmm/wineoss/audio.c