Module: wine Branch: master Commit: 41581e8de8595175314412b14519069e6ce119ac URL: https://gitlab.winehq.org/wine/wine/-/commit/41581e8de8595175314412b14519069...
Author: Zebediah Figura zfigura@codeweavers.com Date: Thu Jul 21 18:51:36 2022 -0500
wined3d: Do not use glFramebufferTexture() to bind array RTVs with an array size of one.
Despite the array size, these are considered to be "layered" for the purposes of GL_FRAMEBUFFER_ATTACHMENT_LAYERED, and mixing array and non-array textures in this way will trigger GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49002
---
dlls/wined3d/context_gl.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c index 240eaec349c..a8c5160a5b3 100644 --- a/dlls/wined3d/context_gl.c +++ b/dlls/wined3d/context_gl.c @@ -507,7 +507,7 @@ static inline void wined3d_context_gl_set_fbo_key_for_render_target(const struct key->objects[idx].object = render_target->gl_view.name; key->objects[idx].target = render_target->gl_view.target; key->objects[idx].level = 0; - key->objects[idx].layer = WINED3D_ALL_LAYERS; + key->objects[idx].layer = (render_target->layer_count == 1 ? 0 : WINED3D_ALL_LAYERS); return; }