Module: wine Branch: master Commit: 55ab14a4ed241523680b901b0157caedb57daf0f URL: http://source.winehq.org/git/wine.git/?a=commit;h=55ab14a4ed241523680b901b01...
Author: Stefan Dösinger stefan@codeweavers.com Date: Sat Jul 5 16:46:21 2008 -0500
wined3d: Move an VBO support check to the state template.
---
dlls/wined3d/state.c | 14 ++++++-------- 1 files changed, 6 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 6550aa3..1237611 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -3728,13 +3728,11 @@ static void scissorrect(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3D }
static void indexbuffer(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3DContext *context) { - if(GL_SUPPORT(ARB_VERTEX_BUFFER_OBJECT)) { - if(stateblock->streamIsUP || stateblock->pIndexData == NULL ) { - GL_EXTCALL(glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0)); - } else { - IWineD3DIndexBufferImpl *ib = (IWineD3DIndexBufferImpl *) stateblock->pIndexData; - GL_EXTCALL(glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ib->vbo)); - } + if(stateblock->streamIsUP || stateblock->pIndexData == NULL ) { + GL_EXTCALL(glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0)); + } else { + IWineD3DIndexBufferImpl *ib = (IWineD3DIndexBufferImpl *) stateblock->pIndexData; + GL_EXTCALL(glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, ib->vbo)); } }
@@ -3818,7 +3816,7 @@ const struct StateEntryTemplate misc_state_template[] = { { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVLOFFSET), { STATE_TEXTURESTAGE(7, WINED3DTSS_BUMPENVLOFFSET), tex_bumpenvloffset }, 0 },
{ STATE_VIEWPORT, { STATE_VIEWPORT, viewport_miscpart }, 0 }, - { STATE_INDEXBUFFER, { STATE_INDEXBUFFER, indexbuffer }, 0 }, + { STATE_INDEXBUFFER, { STATE_INDEXBUFFER, indexbuffer }, ARB_VERTEX_BUFFER_OBJECT }, { STATE_RENDER(WINED3DRS_ANTIALIAS), { STATE_RENDER(WINED3DRS_ANTIALIAS), state_antialias }, 0 }, { STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), { STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), state_perspective }, 0 }, { STATE_RENDER(WINED3DRS_ZENABLE), { STATE_RENDER(WINED3DRS_ZENABLE), state_zenable }, 0 },