Module: wine Branch: master Commit: acfdb0b02f0ec6839937327e4b55944062e3bf37 URL: http://source.winehq.org/git/wine.git/?a=commit;h=acfdb0b02f0ec6839937327e4b...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Nov 26 22:52:39 2012 +0100
d3dx9: Avoid LPD3DXPATCHMESH.
---
include/d3dx9anim.h | 2 +- include/d3dx9mesh.h | 5 +++-- 2 files changed, 4 insertions(+), 3 deletions(-)
diff --git a/include/d3dx9anim.h b/include/d3dx9anim.h index 975f1df..62fa6c0 100644 --- a/include/d3dx9anim.h +++ b/include/d3dx9anim.h @@ -86,7 +86,7 @@ typedef struct _D3DXMESHDATA { LPD3DXMESH pMesh; LPD3DXPMESH pPMesh; - LPD3DXPATCHMESH pPatchMesh; + ID3DXPatchMesh *pPatchMesh; } DUMMYUNIONNAME; } D3DXMESHDATA, *LPD3DXMESHDATA;
diff --git a/include/d3dx9mesh.h b/include/d3dx9mesh.h index 2283f4e..3a26b54 100644 --- a/include/d3dx9mesh.h +++ b/include/d3dx9mesh.h @@ -492,7 +492,7 @@ DECLARE_INTERFACE_(ID3DXPatchMesh, IUnknown) STDMETHOD(UnlockAttributeBuffer)(THIS) PURE; STDMETHOD(GetTessSize)(THIS_ FLOAT tess_level, DWORD adaptive, DWORD* num_triangles, DWORD* num_vertices) PURE; STDMETHOD(GenerateAdjacency)(THIS_ FLOAT tolerance) PURE; - STDMETHOD(CloneMesh)(THIS_ DWORD options, CONST D3DVERTEXELEMENT9* declaration, LPD3DXPATCHMESH *clone_mesh) PURE; + STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, ID3DXPatchMesh **clone_mesh) PURE; STDMETHOD(Optimize)(THIS_ DWORD flags) PURE; STDMETHOD(SetDisplaceParam)(THIS_ struct IDirect3DBaseTexture9 *texture, D3DTEXTUREFILTERTYPE min_filter, D3DTEXTUREFILTERTYPE mag_filter, D3DTEXTUREFILTERTYPE mip_filter, D3DTEXTUREADDRESS wrap, @@ -801,7 +801,8 @@ HRESULT WINAPI D3DXUVAtlasCreate(LPD3DXMESH, UINT, FLOAT, UINT, UINT, FLOAT, DWO HRESULT WINAPI D3DXUVAtlasPack(ID3DXMesh *, UINT, UINT, FLOAT, DWORD, CONST DWORD *, LPD3DXUVATLASCB, FLOAT, LPVOID, DWORD, LPD3DXBUFFER); HRESULT WINAPI D3DXUVAtlasPartition(LPD3DXMESH, UINT, FLOAT, DWORD, CONST DWORD *, CONST DWORD *, CONST FLOAT *, LPD3DXUVATLASCB, FLOAT, LPVOID, DWORD, LPD3DXMESH *, LPD3DXBUFFER *, LPD3DXBUFFER *, LPD3DXBUFFER *, FLOAT *, UINT *); HRESULT WINAPI D3DXValidMesh(LPD3DXMESH, CONST DWORD *, LPD3DXBUFFER *); -HRESULT WINAPI D3DXValidPatchMesh(LPD3DXPATCHMESH, DWORD *, DWORD *, LPD3DXBUFFER *); +HRESULT WINAPI D3DXValidPatchMesh(ID3DXPatchMesh *mesh, DWORD *degenerate_vertex_count, + DWORD *degenerate_patch_count, ID3DXBuffer **errors); HRESULT WINAPI D3DXWeldVertices(LPD3DXMESH, DWORD, CONST D3DXWELDEPSILONS *, CONST DWORD *, DWORD *, DWORD *, LPD3DXBUFFER *);
#ifdef __cplusplus