Module: vkd3d Branch: master Commit: 7ba373946bed1fa63cade358f776a29773c2ddf0 URL: https://gitlab.winehq.org/wine/vkd3d/-/commit/7ba373946bed1fa63cade358f776a2...
Author: Nikolay Sivov nsivov@codeweavers.com Date: Fri Apr 21 07:49:29 2023 +0200
vkd3d-shader/hlsl: Implement D3DCOLORtoUBYTE4() function.
---
Makefile.am | 1 + libs/vkd3d-shader/hlsl.y | 46 +++++++++++++++++++++++++++++++ tests/hlsl-d3dcolor-to-ubyte4.shader_test | 24 ++++++++++++++++ 3 files changed, 71 insertions(+)
diff --git a/Makefile.am b/Makefile.am index df25d1b9..b9fd06ee 100644 --- a/Makefile.am +++ b/Makefile.am @@ -77,6 +77,7 @@ vkd3d_shader_tests = \ tests/hlsl-clamp.shader_test \ tests/hlsl-comma.shader_test \ tests/hlsl-cross.shader_test \ + tests/hlsl-d3dcolor-to-ubyte4.shader_test \ tests/hlsl-discard.shader_test \ tests/hlsl-dot.shader_test \ tests/hlsl-duplicate-modifiers.shader_test \ diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index f96897cb..d516f3b5 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -3395,6 +3395,51 @@ static bool intrinsic_trunc(struct hlsl_ctx *ctx, return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_TRUNC, arg, loc); }
+static bool intrinsic_d3dcolor_to_ubyte4(struct hlsl_ctx *ctx, + const struct parse_initializer *params, const struct vkd3d_shader_location *loc) +{ + struct hlsl_ir_node *arg = params->args[0], *ret, *c; + struct hlsl_type *arg_type = arg->data_type; + struct hlsl_ir_swizzle *swizzle; + + if (arg_type->class != HLSL_CLASS_SCALAR && !(arg_type->class == HLSL_CLASS_VECTOR && arg_type->dimx == 4)) + { + struct vkd3d_string_buffer *string; + + if ((string = hlsl_type_to_string(ctx, arg_type))) + { + hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE, "Wrong argument type '%s'.", string->buffer); + hlsl_release_string_buffer(ctx, string); + } + + return false; + } + + if (!(arg = intrinsic_float_convert_arg(ctx, params, arg, loc))) + return false; + + if (!(c = hlsl_new_float_constant(ctx, 255.0f + (0.5f / 256.0f), loc))) + return false; + list_add_tail(params->instrs, &c->entry); + + if (arg_type->class == HLSL_CLASS_VECTOR) + { + if (!(swizzle = hlsl_new_swizzle(ctx, HLSL_SWIZZLE(Z, Y, X, W), 4, arg, loc))) + return false; + list_add_tail(params->instrs, &swizzle->node.entry); + + arg = &swizzle->node; + } + + if (!(ret = add_binary_arithmetic_expr(ctx, params->instrs, HLSL_OP2_MUL, arg, c, loc))) + return false; + + if (ctx->profile->major_version >= 4) + return !!add_unary_arithmetic_expr(ctx, params->instrs, HLSL_OP1_TRUNC, ret, loc); + + return true; +} + static const struct intrinsic_function { const char *name; @@ -3406,6 +3451,7 @@ static const struct intrinsic_function intrinsic_functions[] = { /* Note: these entries should be kept in alphabetical order. */ + {"D3DCOLORtoUBYTE4", 1, true, intrinsic_d3dcolor_to_ubyte4}, {"abs", 1, true, intrinsic_abs}, {"all", 1, true, intrinsic_all}, {"any", 1, true, intrinsic_any}, diff --git a/tests/hlsl-d3dcolor-to-ubyte4.shader_test b/tests/hlsl-d3dcolor-to-ubyte4.shader_test new file mode 100644 index 00000000..e31ef61c --- /dev/null +++ b/tests/hlsl-d3dcolor-to-ubyte4.shader_test @@ -0,0 +1,24 @@ +[require] +shader model >= 4.0 + +[pixel shader] +float4 main(uniform float4 u) : sv_target +{ + return D3DCOLORtoUBYTE4(u); +} + +[test] +uniform 0 float4 -0.5 6.5 7.5 3.4 +draw quad +probe all rgba (1912.0, 1657.0, -127.0, 867.0) 1 + +[pixel shader] +float4 main(uniform float4 u) : sv_target +{ + return D3DCOLORtoUBYTE4(u.x); +} + +[test] +uniform 0 float4 -0.5 6.5 7.5 3.4 +draw quad +probe all rgba (-127.0, -127.0, -127.0, -127.0) 1