Module: wine Branch: master Commit: 9a0b2a510046309708a629acfd51e2ce6be13e08 URL: http://source.winehq.org/git/wine.git/?a=commit;h=9a0b2a510046309708a629acfd...
Author: Stefan Dösinger stefan@codeweavers.com Date: Sat Jan 26 13:39:42 2013 +0100
ddraw: device::GetCurrentViewport returns an error if no viewport is set.
---
dlls/ddraw/device.c | 14 ++++++++------ dlls/ddraw/viewport.c | 18 ++++++++---------- 2 files changed, 16 insertions(+), 16 deletions(-)
diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c index 5d30994..c604c6a 100644 --- a/dlls/ddraw/device.c +++ b/dlls/ddraw/device.c @@ -1758,16 +1758,18 @@ static HRESULT WINAPI d3d_device3_GetCurrentViewport(IDirect3DDevice3 *iface, ID return DDERR_INVALIDPARAMS;
wined3d_mutex_lock(); - *viewport = &device->current_viewport->IDirect3DViewport3_iface; + if (!device->current_viewport) + { + wined3d_mutex_unlock(); + WARN("No current viewport, returning D3DERR_NOCURRENTVIEWPORT\n"); + return D3DERR_NOCURRENTVIEWPORT; + }
- /* AddRef the returned viewport */ - if (*viewport) - IDirect3DViewport3_AddRef(*viewport); + *viewport = &device->current_viewport->IDirect3DViewport3_iface; + IDirect3DViewport3_AddRef(*viewport);
TRACE("Returning interface %p.\n", *viewport); - wined3d_mutex_unlock(); - return D3D_OK; }
diff --git a/dlls/ddraw/viewport.c b/dlls/ddraw/viewport.c index 9231c19..f9eddda 100644 --- a/dlls/ddraw/viewport.c +++ b/dlls/ddraw/viewport.c @@ -342,10 +342,10 @@ static HRESULT WINAPI d3d_viewport_SetViewport(IDirect3DViewport3 *iface, D3DVIE This->viewports.vp1.dvMinZ = 0.0; This->viewports.vp1.dvMaxZ = 1.0;
- if (This->active_device) { + if (This->active_device) + { IDirect3DDevice3 *d3d_device3 = &This->active_device->IDirect3DDevice3_iface; - IDirect3DDevice3_GetCurrentViewport(d3d_device3, ¤t_viewport); - if (current_viewport) + if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3, ¤t_viewport))) { if (current_viewport == iface) viewport_activate(This, FALSE); IDirect3DViewport3_Release(current_viewport); @@ -705,8 +705,7 @@ static HRESULT WINAPI d3d_viewport_Clear(IDirect3DViewport3 *iface, hr = IDirect3DDevice7_Clear(&This->active_device->IDirect3DDevice7_iface, rect_count, rects, flags & (D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET), color, 1.0, 0x00000000);
- IDirect3DDevice3_GetCurrentViewport(d3d_device3, ¤t_viewport); - if (current_viewport) + if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3, ¤t_viewport))) { struct d3d_viewport *vp = impl_from_IDirect3DViewport3(current_viewport); viewport_activate(vp, TRUE); @@ -979,10 +978,10 @@ static HRESULT WINAPI d3d_viewport_SetViewport2(IDirect3DViewport3 *iface, D3DVI memset(&(This->viewports.vp2), 0, sizeof(This->viewports.vp2)); memcpy(&(This->viewports.vp2), lpData, lpData->dwSize);
- if (This->active_device) { + if (This->active_device) + { IDirect3DDevice3 *d3d_device3 = &This->active_device->IDirect3DDevice3_iface; - IDirect3DDevice3_GetCurrentViewport(d3d_device3, ¤t_viewport); - if (current_viewport) + if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3, ¤t_viewport))) { if (current_viewport == iface) viewport_activate(This, FALSE); IDirect3DViewport3_Release(current_viewport); @@ -1087,8 +1086,7 @@ static HRESULT WINAPI d3d_viewport_Clear2(IDirect3DViewport3 *iface, DWORD rect_
hr = IDirect3DDevice7_Clear(&viewport->active_device->IDirect3DDevice7_iface, rect_count, rects, flags, color, depth, stencil); - IDirect3DDevice3_GetCurrentViewport(d3d_device3, ¤t_viewport); - if (current_viewport) + if (SUCCEEDED(IDirect3DDevice3_GetCurrentViewport(d3d_device3, ¤t_viewport))) { struct d3d_viewport *vp = impl_from_IDirect3DViewport3(current_viewport); viewport_activate(vp, TRUE);