Module: wine Branch: master Commit: efc080e3a3875c3a2a5cb1244a9b2fedb28760d3 URL: http://source.winehq.org/git/wine.git/?a=commit;h=efc080e3a3875c3a2a5cb1244a...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Apr 21 22:39:30 2011 +0200
wined3d: Get rid of wined3d_buffer_get_type().
---
dlls/wined3d/buffer.c | 5 ----- dlls/wined3d/wined3d.spec | 1 - include/wine/wined3d.idl | 1 - 3 files changed, 0 insertions(+), 7 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index ba3d06f..3fc5a15 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -961,11 +961,6 @@ void CDECL wined3d_buffer_preload(struct wined3d_buffer *buffer) context_release(context); }
-WINED3DRESOURCETYPE CDECL wined3d_buffer_get_type(const struct wined3d_buffer *buffer) -{ - return resource_get_type(&buffer->resource); -} - static DWORD buffer_sanitize_flags(struct wined3d_buffer *buffer, DWORD flags) { /* Not all flags make sense together, but Windows never returns an error. Catch the diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index 3795770..8d786fb 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -25,7 +25,6 @@ @ cdecl wined3d_buffer_get_priority(ptr) @ cdecl wined3d_buffer_get_private_data(ptr ptr ptr ptr) @ cdecl wined3d_buffer_get_resource(ptr) -@ cdecl wined3d_buffer_get_type(ptr) @ cdecl wined3d_buffer_incref(ptr) @ cdecl wined3d_buffer_map(ptr long long ptr long) @ cdecl wined3d_buffer_preload(ptr) diff --git a/include/wine/wined3d.idl b/include/wine/wined3d.idl index 422551d..20202bb 100644 --- a/include/wine/wined3d.idl +++ b/include/wine/wined3d.idl @@ -2933,7 +2933,6 @@ DWORD __cdecl wined3d_buffer_get_priority(const struct wined3d_buffer *buffer); HRESULT __cdecl wined3d_buffer_get_private_data(const struct wined3d_buffer *buffer, REFGUID guid, void *data, DWORD *data_size); struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer); -WINED3DRESOURCETYPE __cdecl wined3d_buffer_get_type(const struct wined3d_buffer *buffer); ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer); HRESULT __cdecl wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags); void __cdecl wined3d_buffer_preload(struct wined3d_buffer *buffer);