Module: wine Branch: master Commit: 05f6f111bf7fb843eb5c7f275e30b9bcb48171f4 URL: http://source.winehq.org/git/wine.git/?a=commit;h=05f6f111bf7fb843eb5c7f275e...
Author: Józef Kucia jkucia@codeweavers.com Date: Wed May 18 00:04:37 2016 +0200
wined3d: Implement SV_VertexID in GLSL backend.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/wined3d/glsl_shader.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index df50f6a..4e58262 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1914,7 +1914,10 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont for (i = 0; i < shader->input_signature.element_count; ++i) { const struct wined3d_shader_signature_element *e = &shader->input_signature.elements[i]; - if (e->sysval_semantic == WINED3D_SV_INSTANCE_ID) + if (e->sysval_semantic == WINED3D_SV_VERTEX_ID) + shader_addline(buffer, "vec4 %s_in%u = vec4(intBitsToFloat(gl_VertexID), 0.0, 0.0, 0.0);\n", + prefix, e->register_idx); + else if (e->sysval_semantic == WINED3D_SV_INSTANCE_ID) shader_addline(buffer, "vec4 %s_in%u = vec4(intBitsToFloat(gl_InstanceID), 0.0, 0.0, 0.0);\n", prefix, e->register_idx); else