Module: wine Branch: master Commit: c9c622f083b0d09908e775967b5b06eaaa1e3411 URL: http://source.winehq.org/git/wine.git/?a=commit;h=c9c622f083b0d09908e775967b...
Author: Stefan Dösinger stefan@codeweavers.com Date: Mon Oct 5 23:13:14 2015 +0200
d3d8/tests: Port test_flip to d3d8.
Signed-off-by: Stefan Dösinger stefan@codeweavers.com
---
dlls/d3d8/tests/visual.c | 145 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 145 insertions(+)
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index 41ef2f9..318d3ca 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -114,6 +114,38 @@ out: return ret; }
+static D3DCOLOR get_surface_color(IDirect3DSurface8 *surface, UINT x, UINT y) +{ + DWORD color; + HRESULT hr; + D3DSURFACE_DESC desc; + RECT rectToLock = {x, y, x+1, y+1}; + D3DLOCKED_RECT lockedRect; + + hr = IDirect3DSurface8_GetDesc(surface, &desc); + ok(SUCCEEDED(hr), "Failed to get surface description, hr=%#x.\n", hr); + + hr = IDirect3DSurface8_LockRect(surface, &lockedRect, &rectToLock, D3DLOCK_READONLY); + ok(SUCCEEDED(hr), "Failed to lock surface, hr=%#x.\n", hr); + + switch(desc.Format) + { + case D3DFMT_A8R8G8B8: + color = ((D3DCOLOR *)lockedRect.pBits)[0]; + break; + + default: + trace("Error: unknown surface format: %u.\n", desc.Format); + color = 0xdeadbeef; + break; + } + + hr = IDirect3DSurface8_UnlockRect(surface); + ok(SUCCEEDED(hr), "Failed to unlock surface, hr=%#x.\n", hr); + + return color; +} + static IDirect3DDevice8 *create_device(IDirect3D8 *d3d, HWND device_window, HWND focus_window, BOOL windowed) { D3DPRESENT_PARAMETERS present_parameters = {0}; @@ -7885,6 +7917,118 @@ done: DestroyWindow(window); }
+static void test_flip(void) +{ + IDirect3DDevice8 *device; + IDirect3D8 *d3d; + ULONG refcount; + HWND window; + HRESULT hr; + IDirect3DSurface8 *back_buffers[3], *test_surface; + unsigned int i; + D3DCOLOR color; + D3DPRESENT_PARAMETERS present_parameters = {0}; + + window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate8(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + + present_parameters.BackBufferWidth = 640; + present_parameters.BackBufferHeight = 480; + present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; + present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; + present_parameters.hDeviceWindow = window; + present_parameters.Windowed = TRUE; + present_parameters.BackBufferCount = 3; + present_parameters.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER; + hr = IDirect3D8_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, + window, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device); + if (!device) + { + skip("Failed to create a D3D device, skipping tests.\n"); + IDirect3D8_Release(d3d); + DestroyWindow(window); + return; + } + + for (i = 0; i < sizeof(back_buffers) / sizeof(*back_buffers); ++i) + { + hr = IDirect3DDevice8_GetBackBuffer(device, i, D3DBACKBUFFER_TYPE_MONO, &back_buffers[i]); + ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr); + } + hr = IDirect3DDevice8_GetRenderTarget(device, &test_surface); + ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); + ok(test_surface == back_buffers[0], "Expected render target %p, got %p.\n", back_buffers[0], test_surface); + IDirect3DSurface8_Release(test_surface); + + + hr = IDirect3DDevice8_SetRenderTarget(device, back_buffers[0], NULL); + ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); + hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x\n", hr); + + hr = IDirect3DDevice8_SetRenderTarget(device, back_buffers[1], NULL); + ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); + hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x\n", hr); + + hr = IDirect3DDevice8_SetRenderTarget(device, back_buffers[2], NULL); + ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); + hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x\n", hr); + + hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL); + ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); + + /* Render target is unmodified. */ + hr = IDirect3DDevice8_GetRenderTarget(device, &test_surface); + ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); + ok(test_surface == back_buffers[2], "Expected render target %p, got %p.\n", back_buffers[2], test_surface); + IDirect3DSurface8_Release(test_surface); + + /* Backbuffer surface pointers are unmodified */ + for (i = 0; i < sizeof(back_buffers) / sizeof(*back_buffers); ++i) + { + hr = IDirect3DDevice8_GetBackBuffer(device, i, D3DBACKBUFFER_TYPE_MONO, &test_surface); + ok(SUCCEEDED(hr), "Failed to get back buffer, hr %#x.\n", hr); + ok(test_surface == back_buffers[i], "Expected back buffer %u = %p, got %p.\n", + i, back_buffers[i], test_surface); + IDirect3DSurface8_Release(test_surface); + } + + /* Contents were changed. */ + color = get_surface_color(back_buffers[0], 1, 1); + todo_wine ok(color == 0xff00ff00, "Got unexpected color 0x%08x.\n", color); + color = get_surface_color(back_buffers[1], 1, 1); + todo_wine ok(color == 0xff0000ff, "Got unexpected color 0x%08x.\n", color); + + hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff808080, 0.0f, 0); + ok(SUCCEEDED(hr), "Failed to clear, hr %#x\n", hr); + + hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL); + ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); + + color = get_surface_color(back_buffers[0], 1, 1); + todo_wine ok(color == 0xff0000ff, "Got unexpected color 0x%08x.\n", color); + color = get_surface_color(back_buffers[1], 1, 1); + todo_wine ok(color == 0xff808080, "Got unexpected color 0x%08x.\n", color); + + hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL); + ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); + + color = get_surface_color(back_buffers[0], 1, 1); + todo_wine ok(color == 0xff808080, "Got unexpected color 0x%08x.\n", color); + + for (i = 0; i < sizeof(back_buffers) / sizeof(*back_buffers); ++i) + IDirect3DSurface8_Release(back_buffers[i]); + + refcount = IDirect3DDevice8_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); + IDirect3D8_Release(d3d); + DestroyWindow(window); +} + START_TEST(visual) { D3DADAPTER_IDENTIFIER8 identifier; @@ -7946,4 +8090,5 @@ START_TEST(visual) test_texcoordindex(); test_vshader_input(); test_fixed_function_fvf(); + test_flip(); }