Module: wine Branch: master Commit: 0de14c37e53b1992a11b2afa5274b69633a8a2e1 URL: http://source.winehq.org/git/wine.git/?a=commit;h=0de14c37e53b1992a11b2afa52...
Author: Andrew Talbot andrew.talbot@talbotville.com Date: Tue Apr 29 21:29:45 2008 +0100
wined3d: Remove unused variables.
---
dlls/wined3d/arb_program_shader.c | 8 -------- dlls/wined3d/device.c | 8 +++----- dlls/wined3d/drawprim.c | 2 -- dlls/wined3d/surface.c | 3 --- 4 files changed, 3 insertions(+), 18 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c index 6bed3c5..bc55712 100644 --- a/dlls/wined3d/arb_program_shader.c +++ b/dlls/wined3d/arb_program_shader.c @@ -1226,9 +1226,6 @@ void pshader_hw_texreg2ar(SHADER_OPCODE_ARG* arg) { void pshader_hw_texreg2gb(SHADER_OPCODE_ARG* arg) {
SHADER_BUFFER* buffer = arg->buffer; - IWineD3DPixelShaderImpl* This = (IWineD3DPixelShaderImpl*) arg->shader; - IWineD3DDeviceImpl* deviceImpl = (IWineD3DDeviceImpl*) This->baseShader.device; - DWORD flags;
DWORD reg1 = arg->dst & WINED3DSP_REGNUM_MASK; char dst_str[8]; @@ -1238,23 +1235,18 @@ void pshader_hw_texreg2gb(SHADER_OPCODE_ARG* arg) { pshader_gen_input_modifier_line(arg->shader, buffer, arg->src[0], 0, src_str); shader_addline(buffer, "MOV TMP.r, %s.g;\n", src_str); shader_addline(buffer, "MOV TMP.g, %s.b;\n", src_str); - flags = reg1 < MAX_TEXTURES ? deviceImpl->stateBlock->textureState[reg1][WINED3DTSS_TEXTURETRANSFORMFLAGS] : 0; shader_hw_sample(arg, reg1, dst_str, "TMP", FALSE, FALSE); }
void pshader_hw_texreg2rgb(SHADER_OPCODE_ARG* arg) {
SHADER_BUFFER* buffer = arg->buffer; - IWineD3DPixelShaderImpl* This = (IWineD3DPixelShaderImpl*) arg->shader; - IWineD3DDeviceImpl* deviceImpl = (IWineD3DDeviceImpl*) This->baseShader.device; - DWORD flags; DWORD reg1 = arg->dst & WINED3DSP_REGNUM_MASK; char dst_str[8]; char src_str[50];
sprintf(dst_str, "T%u", reg1); pshader_gen_input_modifier_line(arg->shader, buffer, arg->src[0], 0, src_str); - flags = reg1 < MAX_TEXTURES ? deviceImpl->stateBlock->textureState[reg1][WINED3DTSS_TEXTURETRANSFORMFLAGS] : 0; shader_hw_sample(arg, reg1, dst_str, src_str, FALSE, FALSE); }
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 89eb835..5021d97 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -7334,11 +7334,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetCreationParameters(IWineD3DDevice
static void WINAPI IWineD3DDeviceImpl_SetGammaRamp(IWineD3DDevice * iface, UINT iSwapChain, DWORD Flags, CONST WINED3DGAMMARAMP* pRamp) { IWineD3DSwapChain *swapchain; - HRESULT hrc = WINED3D_OK;
TRACE("Relaying to swapchain\n");
- if ((hrc = IWineD3DDeviceImpl_GetSwapChain(iface, iSwapChain, &swapchain)) == WINED3D_OK) { + if (IWineD3DDeviceImpl_GetSwapChain(iface, iSwapChain, &swapchain) == WINED3D_OK) { IWineD3DSwapChain_SetGammaRamp(swapchain, Flags, (WINED3DGAMMARAMP *)pRamp); IWineD3DSwapChain_Release(swapchain); } @@ -7347,12 +7346,11 @@ static void WINAPI IWineD3DDeviceImpl_SetGammaRamp(IWineD3DDevice * iface, UINT
static void WINAPI IWineD3DDeviceImpl_GetGammaRamp(IWineD3DDevice *iface, UINT iSwapChain, WINED3DGAMMARAMP* pRamp) { IWineD3DSwapChain *swapchain; - HRESULT hrc = WINED3D_OK;
TRACE("Relaying to swapchain\n");
- if ((hrc = IWineD3DDeviceImpl_GetSwapChain(iface, iSwapChain, &swapchain)) == WINED3D_OK) { - hrc =IWineD3DSwapChain_GetGammaRamp(swapchain, pRamp); + if (IWineD3DDeviceImpl_GetSwapChain(iface, iSwapChain, &swapchain) == WINED3D_OK) { + IWineD3DSwapChain_GetGammaRamp(swapchain, pRamp); IWineD3DSwapChain_Release(swapchain); } return; diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index 35822c9..e8b39f8 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -156,7 +156,6 @@ void primitiveDeclarationConvertToStridedData( int i; WINED3DVERTEXELEMENT *element; DWORD stride; - int reg; DWORD numPreloadStreams = This->stateBlock->streamIsUP ? 0 : vertexDeclaration->num_streams; DWORD *streams = vertexDeclaration->streams;
@@ -214,7 +213,6 @@ void primitiveDeclarationConvertToStridedData( } } data += element->Offset; - reg = element->Reg;
TRACE("Offset %d Stream %d UsageIndex %d\n", element->Offset, element->Stream, element->UsageIndex);
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index c462bd2..2c84f0c 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -868,7 +868,6 @@ static void read_from_framebuffer_texture(IWineD3DSurfaceImpl *This) int bpp; GLenum format, internal, type; CONVERT_TYPES convert; - BOOL srcIsUpsideDown; GLint prevRead;
d3dfmt_get_conv(This, TRUE /* We need color keying */, TRUE /* We will use textures */, &format, &internal, &type, &convert, &bpp, This->srgb); @@ -895,7 +894,6 @@ static void read_from_framebuffer_texture(IWineD3DSurfaceImpl *This) */ TRACE("Locking offscreen render target\n"); glReadBuffer(device->offscreenBuffer); - srcIsUpsideDown = TRUE; } else { GLenum buffer = surface_get_gl_buffer((IWineD3DSurface *) This, (IWineD3DSwapChain *)swapchain); TRACE("Locking %#x buffer\n", buffer); @@ -903,7 +901,6 @@ static void read_from_framebuffer_texture(IWineD3DSurfaceImpl *This) checkGLcall("glReadBuffer");
IWineD3DSwapChain_Release((IWineD3DSwapChain *) swapchain); - srcIsUpsideDown = FALSE; }
if(!(This->Flags & SFLAG_ALLOCATED)) {