Module: wine Branch: master Commit: f1aea860f9b83e07e24c6e517daabfb4df7e04c6 URL: http://source.winehq.org/git/wine.git/?a=commit;h=f1aea860f9b83e07e24c6e517d...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Jul 18 21:32:32 2012 +0200
wined3d: Fix the draw buffer limit calculation.
---
dlls/wined3d/directx.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 9e9af8a..eb900b0 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -2403,7 +2403,7 @@ static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info) gl_info->limits.general_combiners = gl_max; TRACE("Max general combiners: %d.\n", gl_max); } - if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode != ORM_FBO) + if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO) { glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max); gl_info->limits.buffers = gl_max;