Module: wine Branch: master Commit: f8e1550ebb5e45f7a4617975be821aaf8848b38b URL: http://source.winehq.org/git/wine.git/?a=commit;h=f8e1550ebb5e45f7a4617975be...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Oct 10 22:22:20 2012 +0200
wined3d: Implement WINED3DSIH_LT in the GLSL shader backend.
---
dlls/wined3d/glsl_shader.c | 4 +++- 1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index c492687..e4f9477 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2239,6 +2239,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins) case WINED3DSIH_EQ: op = "equal"; break; case WINED3DSIH_GE: op = "greaterThanEqual"; break; case WINED3DSIH_IGE: op = "greaterThanEqual"; break; + case WINED3DSIH_LT: op = "lessThan"; break; default: op = "<unhandled operator>"; ERR("Unhandled opcode %#x.\n", ins->handler_idx); @@ -2255,6 +2256,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins) case WINED3DSIH_EQ: op = "=="; break; case WINED3DSIH_GE: op = ">="; break; case WINED3DSIH_IGE: op = ">="; break; + case WINED3DSIH_LT: op = "<"; break; default: op = "<unhandled operator>"; ERR("Unhandled opcode %#x.\n", ins->handler_idx); @@ -5291,7 +5293,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_LOGP */ shader_glsl_log, /* WINED3DSIH_LOOP */ shader_glsl_loop, /* WINED3DSIH_LRP */ shader_glsl_lrp, - /* WINED3DSIH_LT */ NULL, + /* WINED3DSIH_LT */ shader_glsl_relop, /* WINED3DSIH_M3x2 */ shader_glsl_mnxn, /* WINED3DSIH_M3x3 */ shader_glsl_mnxn, /* WINED3DSIH_M3x4 */ shader_glsl_mnxn,