Module: wine Branch: master Commit: d18fb86134d40ccee8df84ce7ccc4e1bdcb2d481 URL: https://source.winehq.org/git/wine.git/?a=commit;h=d18fb86134d40ccee8df84ce7...
Author: Matteo Bruni mbruni@codeweavers.com Date: Thu Feb 28 19:14:39 2019 +0100
d3dx9: Get rid of the ID3DXEffectImpl #define.
Signed-off-by: Matteo Bruni mbruni@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3dx9_36/effect.c | 22 ++++++++++------------ 1 file changed, 10 insertions(+), 12 deletions(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c index 78aa1c0..bdc96e7 100644 --- a/dlls/d3dx9_36/effect.c +++ b/dlls/d3dx9_36/effect.c @@ -148,11 +148,9 @@ struct d3dx_technique struct IDirect3DStateBlock9 *saved_state; };
-#define ID3DXEffectImpl d3dx_effect - struct d3dx9_base_effect { - struct ID3DXEffectImpl *effect; + struct d3dx_effect *effect;
UINT parameter_count; UINT technique_count; @@ -718,7 +716,7 @@ static void d3dx9_base_effect_cleanup(struct d3dx9_base_effect *base) } }
-static void free_effect(struct ID3DXEffectImpl *effect) +static void free_effect(struct d3dx_effect *effect) { TRACE("Free effect %p\n", effect);
@@ -2841,7 +2839,7 @@ static void d3dx9_set_material_parameter(enum MATERIAL_TYPE op, D3DMATERIAL9 *ma } }
-static HRESULT d3dx_set_shader_const_state(struct ID3DXEffectImpl *effect, enum SHADER_CONSTANT_TYPE op, UINT index, +static HRESULT d3dx_set_shader_const_state(struct d3dx_effect *effect, enum SHADER_CONSTANT_TYPE op, UINT index, struct d3dx_parameter *param, void *value_ptr) { static const struct @@ -2940,10 +2938,10 @@ static HRESULT d3dx_set_shader_const_state(struct ID3DXEffectImpl *effect, enum return ret; }
-static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass, +static HRESULT d3dx9_apply_state(struct d3dx_effect *effect, struct d3dx_pass *pass, struct d3dx_state *state, unsigned int parent_index, BOOL update_all);
-static HRESULT d3dx_set_shader_constants(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass, +static HRESULT d3dx_set_shader_constants(struct d3dx_effect *effect, struct d3dx_pass *pass, struct d3dx_parameter *param, BOOL vs, BOOL update_all) { HRESULT hr, ret; @@ -2989,7 +2987,7 @@ static HRESULT d3dx_set_shader_constants(struct ID3DXEffectImpl *effect, struct return ret; }
-static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass, +static HRESULT d3dx9_apply_state(struct d3dx_effect *effect, struct d3dx_pass *pass, struct d3dx_state *state, unsigned int parent_index, BOOL update_all) { struct d3dx_parameter *param; @@ -3125,7 +3123,7 @@ static HRESULT d3dx9_apply_state(struct ID3DXEffectImpl *effect, struct d3dx_pas return D3D_OK; }
-static HRESULT d3dx9_apply_pass_states(struct ID3DXEffectImpl *effect, struct d3dx_pass *pass, BOOL update_all) +static HRESULT d3dx9_apply_pass_states(struct d3dx_effect *effect, struct d3dx_pass *pass, BOOL update_all) { unsigned int i; HRESULT ret; @@ -6540,7 +6538,7 @@ static const char **parse_skip_constants_string(char *skip_constants_string, uns
static HRESULT d3dx9_base_effect_init(struct d3dx9_base_effect *base, const char *data, SIZE_T data_size, const D3D_SHADER_MACRO *defines, ID3DInclude *include, - UINT eflags, ID3DBlob **errors, struct ID3DXEffectImpl *effect, struct d3dx_effect_pool *pool, + UINT eflags, ID3DBlob **errors, struct d3dx_effect *effect, struct d3dx_effect_pool *pool, const char *skip_constants_string) { DWORD tag, offset; @@ -6683,7 +6681,7 @@ static HRESULT d3dx9_base_effect_init(struct d3dx9_base_effect *base, return D3D_OK; }
-static HRESULT d3dx9_effect_init(struct ID3DXEffectImpl *effect, struct IDirect3DDevice9 *device, +static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDevice9 *device, const char *data, SIZE_T data_size, const D3D_SHADER_MACRO *defines, ID3DInclude *include, UINT eflags, ID3DBlob **error_messages, struct ID3DXEffectPool *pool, const char *skip_constants) { @@ -6727,7 +6725,7 @@ HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *s const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors) { - struct ID3DXEffectImpl *object; + struct d3dx_effect *object; HRESULT hr;
TRACE("device %p, srcdata %p, srcdatalen %u, defines %p, include %p,"