Module: wine Branch: master Commit: 4a4d5a6f3d6f1f28560215fe306078fc073c12d9 URL: https://source.winehq.org/git/wine.git/?a=commit;h=4a4d5a6f3d6f1f28560215fe3...
Author: Rémi Bernon rbernon@codeweavers.com Date: Thu Mar 18 09:58:46 2021 +0100
windows.gaming.input: Implement IGamepadStatics::Gamepads stubs.
Signed-off-by: Rémi Bernon rbernon@codeweavers.com Signed-off-by: Jacek Caban jacek@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/windows.gaming.input/main.c | 126 +++++++++++++++++++++++++++++++- dlls/windows.gaming.input/tests/input.c | 6 +- 2 files changed, 126 insertions(+), 6 deletions(-)
diff --git a/dlls/windows.gaming.input/main.c b/dlls/windows.gaming.input/main.c index 50d73a1adf4..5e349d98fab 100644 --- a/dlls/windows.gaming.input/main.c +++ b/dlls/windows.gaming.input/main.c @@ -46,6 +46,126 @@ static const char *debugstr_hstring(HSTRING hstr) return wine_dbgstr_wn(str, len); }
+struct gamepad_vector +{ + IVectorView_Gamepad IVectorView_Gamepad_iface; + LONG ref; +}; + +static inline struct gamepad_vector *impl_from_IVectorView_Gamepad(IVectorView_Gamepad *iface) +{ + return CONTAINING_RECORD(iface, struct gamepad_vector, IVectorView_Gamepad_iface); +} + +static HRESULT STDMETHODCALLTYPE vector_view_gamepad_QueryInterface( + IVectorView_Gamepad *iface, REFIID iid, void **out) +{ + TRACE("iface %p, iid %s, out %p stub!\n", iface, debugstr_guid(iid), out); + + if (IsEqualGUID(iid, &IID_IUnknown) || + IsEqualGUID(iid, &IID_IInspectable) || + IsEqualGUID(iid, &IID_IAgileObject) || + IsEqualGUID(iid, &IID_IVectorView_Gamepad)) + { + IUnknown_AddRef(iface); + *out = iface; + return S_OK; + } + + WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid)); + *out = NULL; + return E_NOINTERFACE; +} + +static ULONG STDMETHODCALLTYPE vector_view_gamepad_AddRef( + IVectorView_Gamepad *iface) +{ + struct gamepad_vector *impl = impl_from_IVectorView_Gamepad(iface); + ULONG ref = InterlockedIncrement(&impl->ref); + TRACE("iface %p, ref %u.\n", iface, ref); + return ref; +} + +static ULONG STDMETHODCALLTYPE vector_view_gamepad_Release( + IVectorView_Gamepad *iface) +{ + struct gamepad_vector *impl = impl_from_IVectorView_Gamepad(iface); + ULONG ref = InterlockedDecrement(&impl->ref); + TRACE("iface %p, ref %u.\n", iface, ref); + return ref; +} + +static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetIids( + IVectorView_Gamepad *iface, ULONG *iid_count, IID **iids) +{ + FIXME("iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetRuntimeClassName( + IVectorView_Gamepad *iface, HSTRING *class_name) +{ + FIXME("iface %p, class_name %p stub!\n", iface, class_name); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetTrustLevel( + IVectorView_Gamepad *iface, TrustLevel *trust_level) +{ + FIXME("iface %p, trust_level %p stub!\n", iface, trust_level); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetAt( + IVectorView_Gamepad *iface, ULONG index, IGamepad **value) +{ + FIXME("iface %p, index %#x, value %p stub!\n", iface, index, value); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE vector_view_gamepad_get_Size( + IVectorView_Gamepad *iface, ULONG *value) +{ + FIXME("iface %p, value %p stub!\n", iface, value); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE vector_view_gamepad_IndexOf( + IVectorView_Gamepad *iface, IGamepad *element, ULONG *index, BOOLEAN *value) +{ + FIXME("iface %p, element %p, index %p, value %p stub!\n", iface, element, index, value); + return E_NOTIMPL; +} + +static HRESULT STDMETHODCALLTYPE vector_view_gamepad_GetMany( + IVectorView_Gamepad *iface, ULONG start_index, IGamepad **items, UINT *value) +{ + FIXME("iface %p, start_index %#x, items %p, value %p stub!\n", iface, start_index, items, value); + return E_NOTIMPL; +} + +static const struct IVectorView_GamepadVtbl vector_view_gamepad_vtbl = +{ + vector_view_gamepad_QueryInterface, + vector_view_gamepad_AddRef, + vector_view_gamepad_Release, + /* IInspectable methods */ + vector_view_gamepad_GetIids, + vector_view_gamepad_GetRuntimeClassName, + vector_view_gamepad_GetTrustLevel, + /* IVectorView<VoiceInformation> methods */ + vector_view_gamepad_GetAt, + vector_view_gamepad_get_Size, + vector_view_gamepad_IndexOf, + vector_view_gamepad_GetMany, +}; + +static struct gamepad_vector gamepads = +{ + {&vector_view_gamepad_vtbl}, + 0 +}; + struct windows_gaming_input { IActivationFactory IActivationFactory_iface; @@ -224,8 +344,10 @@ static HRESULT STDMETHODCALLTYPE gamepad_statics_remove_GamepadRemoved( static HRESULT STDMETHODCALLTYPE gamepad_statics_get_Gamepads( IGamepadStatics *iface, IVectorView_Gamepad **value) { - FIXME("iface %p, value %p stub!\n", iface, value); - return E_NOTIMPL; + TRACE("iface %p, value %p.\n", iface, value); + *value = &gamepads.IVectorView_Gamepad_iface; + IVectorView_Gamepad_AddRef(*value); + return S_OK; }
static const struct IGamepadStaticsVtbl gamepad_statics_vtbl = diff --git a/dlls/windows.gaming.input/tests/input.c b/dlls/windows.gaming.input/tests/input.c index 2d2b76255d0..cfd814d5631 100644 --- a/dlls/windows.gaming.input/tests/input.c +++ b/dlls/windows.gaming.input/tests/input.c @@ -151,8 +151,7 @@ static void test_Gamepad(void) IAgileObject_Release(tmp_agile_object);
hr = IGamepadStatics_get_Gamepads(gamepad_statics, &gamepads); - todo_wine ok(hr == S_OK, "IGamepadStatics_get_Gamepads failed, hr %#x\n", hr); - if (FAILED(hr)) goto done; + ok(hr == S_OK, "IGamepadStatics_get_Gamepads failed, hr %#x\n", hr);
hr = IVectorView_Gamepad_QueryInterface(gamepads, &IID_IInspectable, (void **)&tmp_inspectable); ok(hr == S_OK, "IVectorView_Gamepad_QueryInterface failed, hr %#x\n", hr); @@ -166,12 +165,11 @@ static void test_Gamepad(void)
size = 0xdeadbeef; hr = IVectorView_Gamepad_get_Size(gamepads, &size); - ok(hr == S_OK, "IVectorView_Gamepad_get_Size failed, hr %#x\n", hr); + todo_wine ok(hr == S_OK, "IVectorView_Gamepad_get_Size failed, hr %#x\n", hr); todo_wine ok(size != 0xdeadbeef, "IVectorView_Gamepad_get_Size returned %u\n", size);
IVectorView_Gamepad_Release(gamepads);
-done: token.value = 0xdeadbeef; hr = IGamepadStatics_add_GamepadAdded(gamepad_statics, &gamepad_event_handler.IEventHandler_Gamepad_iface, &token); todo_wine ok(hr == S_OK, "IGamepadStatics_add_GamepadAdded failed, hr %#x\n", hr);