Module: wine Branch: master Commit: 2854c5420186f3f4f2b824f8c81a57614b62f384 URL: http://source.winehq.org/git/wine.git/?a=commit;h=2854c5420186f3f4f2b824f8c8...
Author: Stefan Dösinger stefandoesinger@gmx.at Date: Fri May 25 14:14:28 2007 +0200
wined3d: Keep GL_TEXTURE_2D enabled when using dummy textures.
---
dlls/wined3d/state.c | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c index 2392a94..6676cf3 100644 --- a/dlls/wined3d/state.c +++ b/dlls/wined3d/state.c @@ -1610,8 +1610,8 @@ static void activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, if(GL_SUPPORT(NV_TEXTURE_SHADER2)) { glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE); } else { - glDisable(GL_TEXTURE_2D); - checkGLcall("glDisable(GL_TEXTURE_2D)"); + glEnable(GL_TEXTURE_2D); + checkGLcall("glEnable(GL_TEXTURE_2D)"); glDisable(GL_TEXTURE_3D); checkGLcall("glDisable(GL_TEXTURE_3D)"); if(GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) {