Module: wine Branch: refs/heads/master Commit: a874487f9544da03f5354b3e7aa00f813f68a90d URL: http://source.winehq.org/git/?p=wine.git;a=commit;h=a874487f9544da03f5354b3e...
Author: Roderick Colenbrander thunderbird2k@gmx.net Date: Tue Feb 7 16:51:08 2006 +0100
d3d8: fbconfig fix. Right now the ActiveRender code in D3D8 requests a GLX_DEPTH_SIZE of 32 in case the direct3d color format also has a depth of 32. As verified on various linux drivers (Ati fglrx, Ati (dri) and Nvidia) the color depth needs to be 24. This patch sets the depth to 24 and it fixes bugs in 3dmark2001 and other programs.
---
dlls/d3d8/device.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 6710164..25afed7 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -4667,7 +4667,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_Acti break;
case D3DFMT_D32: - PUSH2(GLX_DEPTH_SIZE, 32); + PUSH2(GLX_DEPTH_SIZE, 24); break;
default: