Module: wine Branch: master Commit: 8205547f966a60d207dbbbd3375bad2542ad5caa URL: https://source.winehq.org/git/wine.git/?a=commit;h=8205547f966a60d207dbbbd33...
Author: Józef Kucia jkucia@codeweavers.com Date: Fri Mar 1 13:31:25 2019 +0100
wined3d: Add R8G8_UNORM vertex format.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
dlls/d3d11/tests/d3d11.c | 3 ++- dlls/wined3d/utils.c | 1 + 2 files changed, 3 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index 90488ed..4a02b3f 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -16341,6 +16341,7 @@ static void test_create_input_layout(void) DXGI_FORMAT_R32_SINT, DXGI_FORMAT_R16_UINT, DXGI_FORMAT_R16_SINT, + DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8_UINT, DXGI_FORMAT_R8_SINT, }; @@ -16357,7 +16358,7 @@ static void test_create_input_layout(void) layout_desc->Format = vertex_formats[i]; hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc), vs_code, sizeof(vs_code), &input_layout); - ok(SUCCEEDED(hr), "Failed to create input layout for format %#x, hr %#x.\n", + ok(hr == S_OK, "Failed to create input layout for format %#x, hr %#x.\n", vertex_formats[i], hr); refcount = get_refcount(device); ok(refcount == expected_refcount, "Got refcount %u, expected %u.\n", diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 062f866..469ce1b 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -633,6 +633,7 @@ static const struct wined3d_format_vertex_info format_vertex_info[] = {WINED3DFMT_R16G16B16A16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_4, GL_HALF_FLOAT, ARB_HALF_FLOAT_VERTEX}, {WINED3DFMT_R8G8B8A8_SNORM, WINED3D_FFP_EMIT_INVALID, GL_BYTE}, {WINED3DFMT_R8G8B8A8_SINT, WINED3D_FFP_EMIT_INVALID, GL_BYTE}, + {WINED3DFMT_R8G8_UNORM, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_BYTE}, {WINED3DFMT_R16G16B16A16_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_SHORT}, {WINED3DFMT_R8_UNORM, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_BYTE}, {WINED3DFMT_R8_UINT, WINED3D_FFP_EMIT_INVALID, GL_UNSIGNED_BYTE},