Module: wine Branch: master Commit: 5f2c6b3c8289bb71ad3baf62c66b56b776adb671 URL: http://source.winehq.org/git/wine.git/?a=commit;h=5f2c6b3c8289bb71ad3baf62c6...
Author: Matteo Bruni mbruni@codeweavers.com Date: Tue Oct 25 16:58:45 2011 +0200
wined3d: Enable SM4 support in the GLSL shader backend when possible.
---
dlls/wined3d/directx.c | 4 ++-- dlls/wined3d/glsl_shader.c | 8 +++++++- 2 files changed, 9 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c index 5d6eef9..f6228eb 100644 --- a/dlls/wined3d/directx.c +++ b/dlls/wined3d/directx.c @@ -4750,7 +4750,7 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte * are the same among all shader models. So to avoid code duplication set the shader version * specific, but otherwise constant caps here */ - if (caps->VertexShaderVersion == 3) + if (caps->VertexShaderVersion >= 3) { /* Where possible set the caps based on OpenGL extensions and if they * aren't set (in case of software rendering) use the VS 3.0 from @@ -4787,7 +4787,7 @@ HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapte caps->MaxVertexShader30InstructionSlots = 0; }
- if (caps->PixelShaderVersion == 3) + if (caps->PixelShaderVersion >= 3) { /* Where possible set the caps based on OpenGL extensions and if they * aren't set (in case of software rendering) use the PS 3.0 from diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 3092ce3..2c7cfe9 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -4913,9 +4913,15 @@ static void shader_glsl_context_destroyed(void *shader_priv, const struct wined3
static void shader_glsl_get_caps(const struct wined3d_gl_info *gl_info, struct shader_caps *caps) { + if (gl_info->supported[EXT_GPU_SHADER4] && gl_info->supported[ARB_GEOMETRY_SHADER4] + && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 50)) + { + caps->VertexShaderVersion = 4; + caps->PixelShaderVersion = 4; + } /* ARB_shader_texture_lod or EXT_gpu_shader4 is required for the SM3 * texldd and texldl instructions. */ - if (gl_info->supported[ARB_SHADER_TEXTURE_LOD] || gl_info->supported[EXT_GPU_SHADER4]) + else if (gl_info->supported[ARB_SHADER_TEXTURE_LOD] || gl_info->supported[EXT_GPU_SHADER4]) { caps->VertexShaderVersion = 3; caps->PixelShaderVersion = 3;