Module: vkd3d Branch: master Commit: a0069d9fb758e8724fe27356d29c5e98c1a5397c URL: https://source.winehq.org/git/vkd3d.git/?a=commit;h=a0069d9fb758e8724fe27356...
Author: Józef Kucia jkucia@codeweavers.com Date: Thu Feb 21 12:32:51 2019 +0100
vkd3d-shader: Use correct base index for relative addressing of aggregates.
Signed-off-by: Józef Kucia jkucia@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
---
libs/vkd3d-shader/spirv.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 9838b7c..8cbd8da 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -2571,13 +2571,13 @@ static void vkd3d_dxbc_compiler_emit_dereference_register(struct vkd3d_dxbc_comp } else if (register_info->is_aggregate) { + struct vkd3d_shader_register_index reg_idx = reg->idx[0]; + if (reg->idx[1].rel_addr) FIXME("Relative addressing not implemented.\n");
- if (reg->idx[0].rel_addr) - indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, ®->idx[0]); - else - indexes[index_count++] = vkd3d_dxbc_compiler_get_constant_uint(compiler, register_info->member_idx); + reg_idx.offset = register_info->member_idx; + indexes[index_count++] = vkd3d_dxbc_compiler_emit_register_addressing(compiler, ®_idx); } else {