Module: wine Branch: master Commit: 1bff3599cede087efb126c2980762b90e20e9a66 URL: http://source.winehq.org/git/wine.git/?a=commit;h=1bff3599cede087efb126c2980...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Thu Mar 10 19:07:11 2011 +0100
wined3d: Don't invalidate STATE_VDECL in context_set_render_offscreen().
This used to be invalidated to update the vertex shader position fixup uniform, but this is handled by STATE_VIEWPORT now. Any performance impact from this will be minimal, since in practice there are enough other things invalidating STATE_VDECL that it's close to being invalidated for every draw anyway.
---
dlls/wined3d/context.c | 1 - 1 files changed, 0 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index 624f507..86ab77b 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -1970,7 +1970,6 @@ static inline void context_set_render_offscreen(struct wined3d_context *context,
Context_MarkStateDirty(context, STATE_POINTSPRITECOORDORIGIN, StateTable); Context_MarkStateDirty(context, STATE_TRANSFORM(WINED3DTS_PROJECTION), StateTable); - Context_MarkStateDirty(context, STATE_VDECL, StateTable); Context_MarkStateDirty(context, STATE_VIEWPORT, StateTable); Context_MarkStateDirty(context, STATE_SCISSORRECT, StateTable); Context_MarkStateDirty(context, STATE_FRONTFACE, StateTable);