ChangeSet ID: 31372 CVSROOT: /opt/cvs-commit Module name: lostwages Changes by: jnewman@winehq.org 2007/09/10 12:21:16
Modified files: wwn : wn20070305_324.xml
Log message: Francois Gouget fgouget@free.fr WWN324 spelling fixes
Patch: http://cvs.winehq.org/patch.py?id=31372
Old revision New revision Changes Path 1.1 1.2 +6 -6 lostwages/wwn/wn20070305_324.xml
Index: lostwages/wwn/wn20070305_324.xml diff -u -p lostwages/wwn/wn20070305_324.xml:1.1 lostwages/wwn/wn20070305_324.xml:1.2 --- lostwages/wwn/wn20070305_324.xml:1.1 10 Sep 2007 17:21:16 -0000 +++ lostwages/wwn/wn20070305_324.xml 10 Sep 2007 17:21:16 -0000 @@ -127,7 +127,7 @@ He announced them on wine-devel and aske <quote who="Stefan Dosinger"><p> Here is a new patchset for testing which implements duplicating gl contexts for new threads in wined3d. Again, it does not implement any synchronisation -measures(except ENTER_GL and glFinish), so running multithreaded games is +measures (except ENTER_GL and glFinish), so running multithreaded games is still kinda a lottery. </p><p> This patchset also contains a patch for offscreen rendering, which may fix the @@ -143,8 +143,8 @@ were sent by me already. <li> There are many improvments in some games like Tomb Raider Legends, GTA San Andreas, HalfLife Episode One and 3DMark 2005 or 2006</li> <li> Oblivion is still broken (same as with previous patchset)</li> -<li> With your previous Thread patchset Rainbow Six Vegas can even run into -menu, but now it hang while loading menu.</li> +<li> With your previous Thread patchset Rainbow Six Vegas can even run to the +menu, but now it hangs while the loading menu.</li> <li> I can't find any other regressions :)</li></ul> </p><p> Tested with:<ul> @@ -178,10 +178,10 @@ Awesome job! Now several more games that </p><p> All of them were crashing after playing intro video(s). The only finicky game is Psychonauts. I had to force multi-threaded d3d and even then it -some times crashes. Apparently it's the case of thread safety that we +sometimes crashes. Apparently it's the case of thread safety that we don't have yet. </p><p> -In general it seems the good step forward allowing lots more games to +In general it seems to be a good step forward allowing lots more games to work on Wine. </p></quote>
@@ -198,7 +198,7 @@ work on Wine. <p>OLE automation is a rather high-level API for working with COM objects. It allows applications to talk to each other and embed functionality from one into another. It was specifically designed -with scripting languages and as a result it's very common for Visual +with scripting languages ni mind and as a result it's very common for Visual Basic apps to use it. Wine's compatibility with regards to MSI still needs a bunch of attention. Misha Koshelev announced he had done a lot of work recently in this area: