Module: wine Branch: master Commit: d905795503f28f8725c0f41bfb27479818bb5468 URL: http://source.winehq.org/git/wine.git/?a=commit;h=d905795503f28f8725c0f41bfb...
Author: Christoph Bumiller e0425955@stud3.tuwien.ac.at Date: Tue Jan 2 11:01:51 2007 +0100
wined3d: Sampler variables wrongly named 'shader'.
---
dlls/wined3d/glsl_shader.c | 6 +++--- 1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 4aed644..fd44111 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -843,13 +843,13 @@ static void shader_glsl_sample(SHADER_OP /* Note that there's no such thing as a projected cube texture. */ switch(sampler_type) { case WINED3DSTT_2D: - shader_addline(buffer, "%s = texture2DProj(%cshader%u, %s);\n", dst_str, sampler_prefix, sampler_idx, coord_reg); + shader_addline(buffer, "%s = texture2DProj(%csampler%u, %s);\n", dst_str, sampler_prefix, sampler_idx, coord_reg); break; case WINED3DSTT_VOLUME: - shader_addline(buffer, "%s = texture3DProj(%cshader%u, %s);\n", dst_str, sampler_prefix, sampler_idx, coord_reg); + shader_addline(buffer, "%s = texture3DProj(%csampler%u, %s);\n", dst_str, sampler_prefix, sampler_idx, coord_reg); break; default: - shader_addline(buffer, "%s = unrecognized_stype(%cshader%u, %s);\n", dst_str, sampler_prefix, sampler_idx, coord_reg); + shader_addline(buffer, "%s = unrecognized_stype(%csampler%u, %s);\n", dst_str, sampler_prefix, sampler_idx, coord_reg); FIXME("Unrecognized sampler type: %#x;\n", sampler_type); break; }