Module: wine Branch: master Commit: 5eb7a44a2e65891aa5b2a72d5869a02c13c313d5 URL: http://source.winehq.org/git/wine.git/?a=commit;h=5eb7a44a2e65891aa5b2a72d58...
Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Oct 12 13:40:05 2010 +0200
wined3d: Skip SM4 instruction modifiers.
---
dlls/wined3d/shader_sm4.c | 8 ++++++++ 1 files changed, 8 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c index d893b05..e32178e 100644 --- a/dlls/wined3d/shader_sm4.c +++ b/dlls/wined3d/shader_sm4.c @@ -23,6 +23,8 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
+#define WINED3D_SM4_INSTRUCTION_MODIFIER (1 << 31) + #define WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT 24 #define WINED3D_SM4_INSTRUCTION_LENGTH_MASK (0xf << WINED3D_SM4_INSTRUCTION_LENGTH_SHIFT)
@@ -326,6 +328,12 @@ static void shader_sm4_read_opcode(void *data, const DWORD **ptr, struct wined3d ins->predicate = 0; ins->dst_count = opcode_info->dst_count; ins->src_count = opcode_info->src_count; + + if (token & WINED3D_SM4_INSTRUCTION_MODIFIER) + { + DWORD modifier = *(*ptr)++; + FIXME("Skipping modifier 0x%08x.\n", modifier); + } }
static void shader_sm4_read_src_param(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,